Akumasama
Active Member
So, game has been practically out for a week, impressions?
Noticed anything you'd like to change? Unbalancements?
I can't talk much about the latter, didn't notice anything big between character's strength, it's way too early for that imo.
Concerning the game I'm already starting to see one small thing which I wish Tecmo will address in the future, it's about damage.
There's something that doesn't feel "right" about damage done/received, but I can't nail down what exactly it is.
Default health bars being smaller? Some moves doing too much damage? (I've seen a hi-counter wall specific Bayman throw doing ~80% damage )
Some combos take ~90% of health. Granted they're very specific setups, some are completely unescapable, some are escapable only with a Break Hold.
They're all pretty nichey stuff that rely on stages.
Regardless, I think it's way too much damage, they need to do something about it. Maybe a better scaling of damage after a certain amount of hits, or better scaling if your opponent gets caught in an "environment combo".
Likewise something about hi-counter throws. I'm glad to have throws being so dangerous on hi counter to punish people who hold too much, but it's a bit too much at the moment.
When for a single error you can see >75% of your health bar go it gets frustrating quickly. That's how it works in other games, some people seem to like it, I personally didn't.
Really hope they will "fix" this in the future. Doesn't need any major overhaul, just some very minor tweaks would be enough to make it perfect, imho.
Maybe even just raising the default health bar a bit would be enough, I dunno, we'll see when the lobbies are released, supposing there you can change health bar to 5 different values like in past games.
Aside from this and from other minor lacking things, I'm incredibly satisfied by the game and so far it's the best 3D fighter of the generation, for my tastes at least ;-)
Noticed anything you'd like to change? Unbalancements?
I can't talk much about the latter, didn't notice anything big between character's strength, it's way too early for that imo.
Concerning the game I'm already starting to see one small thing which I wish Tecmo will address in the future, it's about damage.
There's something that doesn't feel "right" about damage done/received, but I can't nail down what exactly it is.
Default health bars being smaller? Some moves doing too much damage? (I've seen a hi-counter wall specific Bayman throw doing ~80% damage )
Some combos take ~90% of health. Granted they're very specific setups, some are completely unescapable, some are escapable only with a Break Hold.
They're all pretty nichey stuff that rely on stages.
Regardless, I think it's way too much damage, they need to do something about it. Maybe a better scaling of damage after a certain amount of hits, or better scaling if your opponent gets caught in an "environment combo".
Likewise something about hi-counter throws. I'm glad to have throws being so dangerous on hi counter to punish people who hold too much, but it's a bit too much at the moment.
When for a single error you can see >75% of your health bar go it gets frustrating quickly. That's how it works in other games, some people seem to like it, I personally didn't.
Really hope they will "fix" this in the future. Doesn't need any major overhaul, just some very minor tweaks would be enough to make it perfect, imho.
Maybe even just raising the default health bar a bit would be enough, I dunno, we'll see when the lobbies are released, supposing there you can change health bar to 5 different values like in past games.
Aside from this and from other minor lacking things, I'm incredibly satisfied by the game and so far it's the best 3D fighter of the generation, for my tastes at least ;-)