DoA5U Hayabusa

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Music is unlocked the same way as costumes. I had all of it pretty quickly. But we're not talking about music in here, right? ;)
 

Jaguar360

Well-Known Member
I wonder what could go after a bound. 7K is confirmed to work as of Summer Jam, but can you do 8KK, WR KP, WR K into air throw, 6KP, or H+KKK perhaps?
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
WR H+K is my go to for guaranteed damage after the sliding stun. I think some are still mixing that up with a bound state.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
You can do the Shoho Izuna after a juggle. Go into combo challenge.
 

Brute

Well-Known Member
Standard Donor
It seems quite conditional, unlike that ridiculous tag combo in vanilla.

This WR H+K move is really ticking me off, as it the 4PK and 3H+K replacement. I'm adjusting but it's gonna take some time.
 

Brute

Well-Known Member
Standard Donor
KK is no longer a neutral guard break. It is now -5 on block.
44P is +16 from stun with the fastest slow escape (probably not your best move prior to a 20 frame CB)
 

Brute

Well-Known Member
Standard Donor
Boooo. Well, it's still safe, I guess...

Brute did you test the frames on the Force tech teleport?
Varies depending on your distance. I get anywhere from +7 to +10.

Another interesting thing is that 3H+K and WR H+K are both long distance rapid kicks without racking. They are both nearly equal in execution frames (roughly i20) and same on block (-14 to -15) and leave you in crouching state.
Did we really need both of these instead of his old 4PK and 3H+K? Just seems stupid to me...
 

SilverForte

Well-Known Member
666P will probably be a main move to get in now, safe and does a bound, which you can either extend or force tech teleport for more pressure.
 

Brute

Well-Known Member
Standard Donor
66K has been nerfed from +6 on block to +4 on block.

edit:
I'm really not seeing the potential of this 44P move. It's such a low stun and being yet ANOTHER mid P just means it's going to get held 90% of the time. It's no faster than 3P which causes ridiculous stun, and it's tracking-to-speed properties can be achieved with 4P (and while it may not stun on NH, it would have a fantastic GB with 4PK before that got nerfed).
The recovery on his 9P cancels also seems really high (higher than the actual move's recovery frames), so I'm not really seeing the potential there other than avoid throw punishment.

In general his new moves seem really stupid. There must be some great use to them I just haven't found yet. I'll keep looking.
 
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