Sagi_Il_Panino
New Member
For some reason character unlocker doesn't work with version 1.10C, at least for me. Weird because it should work on most of game versions now, right?
thanks for the warning, fixed it, should work now if you re-downloadFor some reason character unlocker doesn't work with version 1.10C, at least for me. Weird because it should work on most of game versions now, right?
Not sure what you mean, it didn't seem to do that on replays when I tried as far as I rememberHi, thank you for this toolbox.
Do you know if there is a way to have the infinite ko part in the replay section? When I used it this part is cut and the video jump directly to the winpose.
wtf is a private paradiseWould it be possible to make the stage unlocker work for Private Paradise?
modify in what wayAlso is there any way that this could be used to modify the frame loop count of Victory & Defeat animations?
wtf is a private paradise
modify in what way
@WAZAAAAA- (BUSABOT) auto-guard input slowed down to prevent accidental 7H holds in case of extreme lag
well you see I did in fact play DOA5, not fap to it so I didn't know it existed. Not interested in private paradise sorryLoL, this makes it sound like you have never played DOA5 XD unless your play under a non English language and perhaps gives it a different name. Private Paradise is the DLC movies section for the beach romping videos. They are all locked to Zack Island, so I was curious if Stage Locker could override that.
No, but you can make one I guess.@WAZAAAAA
Is there a version or code for Busabot to auto guard low instead of auto hold* low?
2v1? YOU ARE NOTHING BUT A BEGINNERHey, is there any way you can manipulate the code to ALLOW for a 2vs1? xP Currently, 2v1 works up until the first round ends, and then the game crashes. I would love the extra challenge of a 2v1, lol.
AHK can do pretty much anything on Windows... the functions it doesn't "have" are covered by the almighty DllCallHi, sorry to keep throwing questions...
Do you think 'reload' function for Autolink is realistic to establish with Cheat Engine and AHK?
Autolink, made by two DLLs, one is for take care of input and the other is main part, enabling to select dozens of costumes (TMC and TMCL files) from specific folder but has to restart the game if I added or replaced with fixed files.
um? if I found out how to kick out the DLL(like call initialize or main function), maybe possible from AHK???
I'd keep look into the dll but please tell me if you have opinions and suggestions.
Thanks again for great scripts!!!
AHK can do pretty much anything on Windows... the functions it doesn't "have" are covered by the almighty DllCall
However, I've never used AutoLink and your idea of loading/unloading DLLs without restarting the game sounds super "ugly" and bound to fuck everything up at a glance ¯\_(ツ)_/¯
You said you found the "kick out the DLL call" can you tell me the function names
it's the team mode, try this http://www.mediafire.com/file/o6a1yaf8gncmknb/DOA5LR_1.10C_characters.CT
Because why would you hide all the important info at the bottom of a changelog? Do you not see how that's confusing and why everyone misses it? It doesn't state this in the readme file either (why isn't it just in the readme?). values.txt and changelog.txt could be made separate files for even further clarity. Also, if your values are all in a specific file, would it be possible to update the character unlocker to pull those values/names instead of having the user look it up? lttpnobody ever cares about documentation.txt lel