_DESCRIPTION: movetype
_VALUE TYPE: Byte
_VALUE EXPLANATION:
0 = movement, idle animation
2 = strikes
3 = strikes (I don't know what the difference is)
4 = inflicting throw animation
5 = whiffed holds
6 = inflicting hold animation
7 = blockstun
8 = critical stun, guard break
9 = normal hit hitstun, air juggle
10 = receiving throw animation
11 = receiving hold animation
12 = down status
13 = movement based commands with no damage such as sidesteps, attacks charging, taunts, character select poses
14 = down-only strike (8P+K, 2P, 2K, 3P, 3K)
15 = receiving down-only strike
16 = whiffed throws, whiffed offensive holds