Sucks to see nerfs, especially for a character who felt pretty balanced. The changes to 214P and 4H+K are without a doubt the most significant. The frames off those moves were reasonable/justifiable given their speed... now it will be that much harder to gain momentum.
Adding an optional ongyoin transition afterwards, similar to 6P+K/Ongyoin 6p or 33p (which are also -5) would have been a decent trade off. Some didn't respect those moves before, now they have no reason to. Looks like I'll be sidestepping / izuna countering afterwards to compensate...
8KK:カウンターヒット以上時にバウンド浮きに修正 "8KK: Fixed to bound float when more counter hit"
隠8T:空振り時、着地後も逆立ち状態となっているのを修正 "The hidden 8T: Fixed fruitless when, has become even after landing a handstand state"
What do ^these mean?
Sounds like 8KK will cause a bound on counter hit like 666P_9K. This doesn't really add anything substantial that he couldn't get off a 4K launch/non-air throw setup... apart from slightly more damage prior to the bound.
The second one, I'm not too sure of. Sounds like they altered his state after landing somehow.
#BringBackTheHeelDrop