That's more than me. Care to start a new thread with what you've got?One area that still alludes me (not specifically about the prototype but of the series modding in general, is how the MOT files are structured. I've only been able to go two layers deep in the structure until I get the animation data, but I can't for the life of me figure out the data structure itself . Hoping one day the community is able to. I presume it's in some sort of compressed bitmask format some how, as it doesn't appear to be a full byte for consistent data.
NUMBER_OF_COSTUMES_MAXIMUM_ALT XREF[1]: 8c022aac(*)
8c14db38 03 db 3h 0x0 ZACK
8c14db39 02 db 2h 0x1 TINA
8c14db3a 03 db 3h 0x2 JANNLEE
8c14db3b 02 db 2h 0x3 EIN
8c14db3c 03 db 3h 0x4 HAYABUSA
8c14db3d 03 db 3h 0x5 KASUMI
8c14db3e 02 db 2h 0x6 GENFU
8c14db3f 02 db 2h 0x7 HELENA
8c14db40 02 db 2h 0x8 LEON
8c14db41 02 db 2h 0x9 BASS
8c14db42 01 db 1h 0xA HELENA's MOM
8c14db43 01 db 1h 0xB RAIDOU
8c14db44 04 db 4h 0xC LEIFANG
8c14db45 02 db 2h 0xD AYANE
8c14db46 01 db 1h 0xE WAKA BASS
8c14db47 01 db 1h 0xF INDIAN BELLY DANCER
8c14db48 01 db 1h 0x10 LORAN
8c14db49 01 db 1h 0x11 TENGU
8c14db4a 01 db 1h 0x12 CoTINA
8c14db4b 01 db 1h 0x13 BERSERK
8c14db4c 01 db 1h 0x14 RIVAL
8c14db4d 01 db 1h 0x15 GENRA
8c14db4e 01 db 1h 0x16 BOSS
ILLEGAL_CHARACTER_LIST XREF[1]: 8c02a89c(*)
8c14db4f 0b db Bh 0xB RAIDOU
8c14db50 0f db Fh 0xF INDIAN BELLY DANCER
8c14db51 12 db 12h 0x12 CoTINA
8c14db52 13 db 13h 0x13 BERSERK
8c14db53 14 db 14h 0x14 RIVAL
8c14db54 15 db 15h 0x15 GENRA
8c14db55 16 db 16h 0x16 BOSS
CHARACTER_SELECT_IDs_MULTIPLAYER XREF[1]: 8c022aa0(*)
8c14db56 05 db 5h 0x5 KASUMI
8c14db57 06 db 6h 0x6 GENFU
8c14db58 01 db 1h 0x1 TINA
8c14db59 00 db 0h 0x0 ZACK
8c14db5a 02 db 2h 0x2 JANNLEE
8c14db5b 0d db Dh 0xD AYANE
8c14db5c 04 db 4h 0x4 HAYABUSA
8c14db5d 07 db 7h 0x7 HELENA
8c14db5e 09 db 9h 0x9 BASS
8c14db5f 08 db 8h 0x8 LEON
8c14db60 0c db Ch 0xC LEIFANG
8c14db61 03 db 3h 0x3 EIN
ILLEGAL_CHARACTER_LIST XREF[2]: FUN_8c02b6fa:8c02b706(R),
8c02b758(*)
8c15b35b 0b db Bh
8c15b35c 0f db Fh
8c15b35d 12 db 12h
8c15b35e 13 db 13h
8c15b35f 14 db 14h
8c15b360 15 db 15h
8c15b361 16 db 16h
CHAR_SEL_MULTIPLAYER XREF[2]: FUN_8c0231e4:8c023574(R),
8c0235ec(*)
8c15b362 05 db 5h
8c15b363 06 db 6h
8c15b364 01 db 1h
8c15b365 00 db 0h
8c15b366 02 db 2h
8c15b367 0d db Dh
8c15b368 04 db 4h
8c15b369 07 db 7h
8c15b36a 09 db 9h
8c15b36b 08 db 8h
8c15b36c 0c db Ch
8c15b36d 03 db 3h
View attachment 39503View attachment 39504
Voicing out for overhaul on the Cutting Floor Room page. Esppiral here showcased India a good while back over on the Dreamcast-Talk side. I've already overhauled up the January & February builds. Just to say that the 0.95 build can crash alot if try to change up on everything.
Labeled character names and fighting styles on the POLIGON FIGHTER concept art. Makes it a little easier to see who became who. Remember this DOA2 cutscene between Helena and Ein? Epsilon was a robot with electrical attacks, which I suspect influenced/inspired DOA6's Nico and Robot Raidou.Some scans from the DOA History Book that came with DOA5LR special editions in Japan. Full gallery: view download
Is it me or does the early Raidou model kinda look like a young Burt Reynolds? Can't un-see.
For clarity, the character Oyuki was from "Dagger of Kamui", a completely unrelated (and short-lived) novel serialization by a different author - Yano Tetsu - in 1984."Legend of Kamui" was an anime/manga/movie about a runaway ninja that heavily inspired DOA. Here's one episode:
(series on archive.org)
Kamui was the basis for Kasumi.
View attachment 40377
Early Kasumi:
View attachment 40379
Oyuki inspired Ayane, especially the butterfly theme.
View attachment 40378
Ayane concept art:
View attachment 40380