HenryCST
New Member
Not sure how many of you are aware of this, but with CTR Studio we're able to not only extract characters, objects and stages from DOA Dimensions, but also mod the game.
Modding it is very easy i'd say, all you need is either Blender or 3DsMax, CTR Studio to extract/import the models and have the model exported as .DAE and textures as .PNG (in the same folder as the model, too). I could make a tutorial but right now i'm just modding it to my heart's content and seeing how much can i do with this game.
By the way, i don't know what happens, but when i replace the outfits included in the game the textures get screwed up for some reason, so, for now, all of these modifications that i'm doing are for the SpotPass DLC costumes, this might be a problem only i'm experiencing, i don't know.
Here are some of the mods i've made this week.
Tina's DOA Paradise outfit with Sneakers
I don't know the poly count of this game, but we can't use high poly models. I had to use the assets from DOA: Paradise from the PSP and it worked just fine in-game.
Kasumi's Costume 2 remapped to Default Outfit
I remapped her C2's UV Maps to her default outfit's and this is how it looks. Pretty cool i'd say.
Tina DOA2 Original
I modified her Dimensions redesign of her DOA2 costume to look more like the original, i didn't change the boots, though.
Modding it is very easy i'd say, all you need is either Blender or 3DsMax, CTR Studio to extract/import the models and have the model exported as .DAE and textures as .PNG (in the same folder as the model, too). I could make a tutorial but right now i'm just modding it to my heart's content and seeing how much can i do with this game.
By the way, i don't know what happens, but when i replace the outfits included in the game the textures get screwed up for some reason, so, for now, all of these modifications that i'm doing are for the SpotPass DLC costumes, this might be a problem only i'm experiencing, i don't know.
Here are some of the mods i've made this week.
Tina's DOA Paradise outfit with Sneakers
I don't know the poly count of this game, but we can't use high poly models. I had to use the assets from DOA: Paradise from the PSP and it worked just fine in-game.
Kasumi's Costume 2 remapped to Default Outfit
I remapped her C2's UV Maps to her default outfit's and this is how it looks. Pretty cool i'd say.
Tina DOA2 Original
I modified her Dimensions redesign of her DOA2 costume to look more like the original, i didn't change the boots, though.
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