T..J. Bernard
Well-Known Member
Well at this point in time, I'm uncertain over what's next for Dead or Alive. So I guess I will put this up and see where everyone's mindset is whenever there's a new DOA game. I have a couple general things I can put on my wishlist and I'll just put it simply:
DOA 6:U
Modes
1. Expanded story (Momiji, Rachel, & Tamaki arcs)
2. Improved A.I. fixes
3. Online Dojo (If it's not in there. I forgot)
4. No disbanding lobbies after the host leaves
5. Expanded combo challenge (Combo challenges for different weight classes for example)
6. Fixes on free training (Sometimes training mode freezes for a period of time)
7. Tag (But w/ some gameplay changes)
Gameplay
1. Expansion of the SS game (Make meter SSA 2 bars and then after put a regular SSA that doesn't incorporate invincibility frames. Use the 22,88 input)
2. Meter throwbreaks (At least start somewhere w/ throwbreaks. Cost 1 bar meter. Doesn't work if you hold or Not enough recovery frames.)
3. Less combo crazy environmental stages.
4. More + frame moves on normal hit.
5. Balances accordingly.
6. No 6-7 frame input delay.
Characters
1. No more Marie/Honoka/Nico/Kula builds
2. A boxer would always be welcome
3. Return of Ein
4. Arrival of Tifa
DOA 7
modes
1. Story improvement (No Marie/Honoka Dora the explorer type stuff. focus mainly on Ninja's, Rig, & bring back the importance of tournament)
2. Improved A.I.
3. Online co-op (Something similar to like GranBlue or Tekken 6)
4. Online team battle (Like how we would be seeing in the offline situations)
5. Expanded customization (w/o paying for hair and such)
6. Everything else from DOA 6: Ultimate
7. Tournament mode w/ tournament features
Gameplay
1. NO METER
2. Stagger escape returning
3. Improvement of the ground game (DOA 6 now is alright but lets expand on it.
4. Introduction to throwbreaks (No throwbreak on holds, if player doesn't have enough recovery, wrong input, offense hold during strike, etc)
5. Expansion of free step
6. Rollback netcode (If not implemented by DOA 6: U)
7. 3 n under frame input lag if anything
8. (My own personal aspect) No more i9, i10, i11 (Optional)
9. Expansion on players tracking abilities.
10. More focus on the neutral game
11. No death combo environmental stages
Character
1. Marie/Honoka gone and erased from existence
2. Expansion on the ninja's (Shiden, Ayame, etc)
3. A boxer (If not introduced by now)
4. A wing chun (NOT LIKE LEROY SMITH)
5. (My own personal) Tifa (If not introduced by now)
6. (My own personal) Return of VF's
7. No Mai or Kula or any 2D
That's about it for my own personal wishlist for now. I guess I thought through this thinking of the other games and seeing what they did right and seeing how DOA can expand on itself. What do you guys have as personal wishlists for DOA 6: U or DOA 7. This was long but since it's a wishlist, I guess this was the best I can do.
DOA 6:U
Modes
1. Expanded story (Momiji, Rachel, & Tamaki arcs)
2. Improved A.I. fixes
3. Online Dojo (If it's not in there. I forgot)
4. No disbanding lobbies after the host leaves
5. Expanded combo challenge (Combo challenges for different weight classes for example)
6. Fixes on free training (Sometimes training mode freezes for a period of time)
7. Tag (But w/ some gameplay changes)
Gameplay
1. Expansion of the SS game (Make meter SSA 2 bars and then after put a regular SSA that doesn't incorporate invincibility frames. Use the 22,88 input)
2. Meter throwbreaks (At least start somewhere w/ throwbreaks. Cost 1 bar meter. Doesn't work if you hold or Not enough recovery frames.)
3. Less combo crazy environmental stages.
4. More + frame moves on normal hit.
5. Balances accordingly.
6. No 6-7 frame input delay.
Characters
1. No more Marie/Honoka/Nico/Kula builds
2. A boxer would always be welcome
3. Return of Ein
4. Arrival of Tifa
DOA 7
modes
1. Story improvement (No Marie/Honoka Dora the explorer type stuff. focus mainly on Ninja's, Rig, & bring back the importance of tournament)
2. Improved A.I.
3. Online co-op (Something similar to like GranBlue or Tekken 6)
4. Online team battle (Like how we would be seeing in the offline situations)
5. Expanded customization (w/o paying for hair and such)
6. Everything else from DOA 6: Ultimate
7. Tournament mode w/ tournament features
Gameplay
1. NO METER
2. Stagger escape returning
3. Improvement of the ground game (DOA 6 now is alright but lets expand on it.
4. Introduction to throwbreaks (No throwbreak on holds, if player doesn't have enough recovery, wrong input, offense hold during strike, etc)
5. Expansion of free step
6. Rollback netcode (If not implemented by DOA 6: U)
7. 3 n under frame input lag if anything
8. (My own personal aspect) No more i9, i10, i11 (Optional)
9. Expansion on players tracking abilities.
10. More focus on the neutral game
11. No death combo environmental stages
Character
1. Marie/Honoka gone and erased from existence
2. Expansion on the ninja's (Shiden, Ayame, etc)
3. A boxer (If not introduced by now)
4. A wing chun (NOT LIKE LEROY SMITH)
5. (My own personal) Tifa (If not introduced by now)
6. (My own personal) Return of VF's
7. No Mai or Kula or any 2D
That's about it for my own personal wishlist for now. I guess I thought through this thinking of the other games and seeing what they did right and seeing how DOA can expand on itself. What do you guys have as personal wishlists for DOA 6: U or DOA 7. This was long but since it's a wishlist, I guess this was the best I can do.
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