NightAntilli
Well-Known Member
Yeah I do it the way phoenix1985gr described it. Much more reliable.
Yeah I do it the way phoenix1985gr described it. Much more reliable.
I'd gladly play you.. Too bad I don't have access to a PS3 right now. If that ever is the case I'll try and remember to tell you.Off topic wish i could play you to bad you re at xbox...
I see no reason as to use it in open space. There are better setups in open space that would otherwise slam into walls, which is why I change things depending on the environments.I use the 64p,3p,64p,3p into launch after her mid kick hold all the time if the opponent is near a wall. In open space it's really hard to connect the last 3p without perfect timing, because the opponent gets pushed away a bit more with every attack. You can also connect 8k after her feint stun if you're near a wall, which doesn't wall splat.
Nice, I have. If you end with (H+K) instead of palm (6p), You can follow up on the force tech. (Ending with P+K is good too especially if they tech up, (lei can set up a tech trap) I find ending with (H+K) is not completely consistent on normal combos (but is on CB combo). You only sacrifice a little damage for a extra mix-up (which lei is good at doing.) Once again nice save!
I think he means pp6pkWhat do you mean ending with p+k? can you give an example?
If its on normal hit nothing you get nothing only frame advantage... so its a mixup i usually go for 66T after 2H+K pp2k etc and after the first 1 or 2 times i go for a mid... on counter hit its a stun so you re good especially with the glitch i remember nigh saying saying that on counter a safe follow up is k2k 9pp for a small juggle