Dead or Alive Online Patch

Status
Not open for further replies.

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Team NINJA just said on twitter that the patch has been released on PS3 but the 360 patch is still with Microsoft for the time being.
 

RyuJin

Member
As unsafe as it is, I was hoping I could get something more juicy from getting that SS around it.

Yeah I hear you. I felt the same way but whenever I use a SS attack (as Jann Lee) 7/10 I'd miss. With that being said i'm ok with getting a free P,6P ^^
 

TakedaZX

Well-Known Member
Eh, you can just sidewalk Kasumi's followup from 66k.
It's funny, I didn't think sidewalking would ever be useful in this game. If that's the case they really should've gone with a sidestep closer to Tekken 6's. That one feels fluid and controlled as fuck. Then again, that'd maybe completely change the game, and i'm not trying to 668 668 668 668 668 668 for a quick bd in dead or alive. 6 23 23 23 23 23 is good as it is.
 

MasterHavik

Well-Known Member
you're just... so retarded with your random ass comments. All I can see now is Ryu with his doa2 costume head gear, and then just mma trunks like zack's, then both of them rolling up in a tag match. XD
Call me whatever names you want, but I know for a fact I can break your back with Zack. Besides....I mean well dude it's the only buff Ryu needs. Need a translation? Well....it's simple. He doesn't need a buff! So I made a joke relating to how he plays now. So yeah you can't keep that image in your head. It's something I want TN to do.
 

RyuJin

Member
Eh, you can just sidewalk Kasumi's followup from 66k.

Yeah you can but why would I do that when she can throw out another random move? Although if you don't have a 10 frame Jab I could see that as being an option.

I'd rather shut her down after she does the 6,6K
 

synce

Well-Known Member
Online you really can't punish Kasumi's 66kk. I think it's BS you can't SS attack it, same with Jann Lee's dragon kick
 

RyuJin

Member
Online you really can't punish Kasumi's 66kk. I think it's BS you can't SS attack it, same with Jann Lee's dragon kick

Kasumi's 66kk is safe its -3. It would not matter if you were online or offline when trying to punish it.

If you have a 10 frame jab you punish after blocking the first kick.

Jann Lee's dragon kick can be ducked/countered/side stepped on reaction. The easiest way to punish it is to duck it seeing as that will leave you close to him.
 

RyuJin

Member
One - In training commands and Tina La Mariposa,
I fixed the problem that you might want to stop and clear progression to skip the command.

Two - The degree of difficulty of the AI ​​of course high difficulty, to attack the player, to adjust the part that had been a part excessively fast reaction.

Three - I changed to inherit the settings of the power blow even reset position in the training.

Four - I changed to be reset to "When I press" SELECT button + R2 button how to operate the reset position in the training.

Five -Was added (△ button) function to remove the title on the screen to set the title of MISSION.

Six - Back-leg team Tenryu "Ayane (
command1015-2.gif
Long Hana Tachibana team back - legs for back (",")
command1015-1.gif
Was changed to +7 F ⇒ +1 F difference when rigidity) "guard.

Seven - Was changed to +5 F ⇒ ± 0F the stiffness difference after the end of the (temporal side foot supine, prone) Tina throw down.

Eight - It is done to adjust the motion down upon hit some trick shots.

Nine - You change the language setting of the voice is to be saved.

Ten - I fixed the problem that the progress of the game will stop when you cancel during the search of online opponents.

Eleven - I have improved about the phenomenon that stops the screen after the start of the match and do versus mode, arcade mode, training mode, a challenge in the state of ON.
(However ※, it may occur due to the communication status etc.)

Twelve - I fixed the problem that would differ from the lobby to enter the lobby you have selected from the search results match lobby.

13 - I fixed the problem that alignment settings are reset buttons and side step in online matches.

14 - When you return to the offline play after receiving a challenge in the final stage of the arcade, played against, I fixed the problem that continued repetition, freezes the worst case, can not be the final stage in the clear mode.

Fifteen - We have to continue as long as the change or cancel the search state opponent, the error does not occur on the way.

Sixteen - We have to change the cursor of the person to be hidden in the menu at the end of any ranked match, simple match, a challenge match.

17 - I've added the ability to display the communication speed of the person next to your account name in the Character Select menu.
Good ⇔ [5] disorder [1]

Eighteen - I've added the ability to display the communication speed next to the account name of the person during the game.

19 - We've added the ability to display the account name of the person and the communication speed of the icons next to a challenge.

Twenty - Results match lobby was changed to be sorted by the communication speed.

21 - Phenomenon in online matches, and the movement of the character of the input delay due to the communication status with the other party ends up brilliantly, was modified to be less likely to occur.
※ Some of the communication status between the opponent is likely to occur, however.

22 - Since there was a fall if the communication quality and they still show the digital installation skills and info in online play, I've changed to be always hidden.

23 - I changed the settings so that it can not be a first-round selection in the setting of round ranked matches.

This is what was translated by google.
 

DR2K

Well-Known Member
They fixed the SS glitch, removed freezing when you cancel a search, entering the wrong lobby, and the slowdown from throwdown being on.
 

Brute

Well-Known Member
Standard Donor
Language setting glitch = fixed
Side-step glitch = fixed
Horrible netcode = fixed
Lobby issues = allegedly fixed

Okay, I'm happy.
 
Status
Not open for further replies.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top