Dead or Alive 6 with a different game engine

Lorenzo Buti

Active Member
I genuinely appreciate that. I apologize as well for my own mishaps.

I didn't feel like I was overly trying to dismiss DOA5's photo mode either. It just seems like DOA6 takes cleaner photos and they are more colorful than DOA5s IMO.
Addressing that I've seen Emery's video talking about "Colorful" graphics in Dead or Alive 6 make it stand out, but still I much prefer the details that were present in Dead or Alive 5. Like how he compared the Lab Stage, I bet it was Dead or Alive 5 that had a more stain detail around the floors while Dead or Alive 6 keeps most of the designs look clean. But even still I can photograph more in Dead or Alive 5 than everyone else that would go onto 6.
 

deathofaninja

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Addressing that I've seen Emery's video talking about "Colorful" graphics in Dead or Alive 6 make it stand out, but still I much prefer the details that were present in Dead or Alive 5. Like how he compared the Lab Stage, I bet it was Dead or Alive 5 that had a more stain detail around the floors while Dead or Alive 6 keeps most of the designs look clean. But even still I can photograph more in Dead or Alive 5 than everyone else that would go onto 6.

I really hope you continue to enjoy that!
 

The 4th phase

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Standard Donor
Addressing that I've seen Emery's video talking about "Colorful" graphics in Dead or Alive 6 make it stand out, but still I much prefer the details that were present in Dead or Alive 5. Like how he compared the Lab Stage, I bet it was Dead or Alive 5 that had a more stain detail around the floors while Dead or Alive 6 keeps most of the designs look clean. But even still I can photograph more in Dead or Alive 5 than everyone else that would go onto 6.
5 models were nice but i agree 6 more colorful. if only 5 had nico lol.
 

Rob

The Dragon Shrine Maiden
Premium Donor
called doa6 visuals feces

I can see how I suggested that but that was not my intention (and no I don't think that about DOA6). My point was even if you have the most advanced graphics technology and techniques, that doesn't mean much if the art style and design is bad.

Is DOA6 more "colorful" (whatever that means) than DOA5? My response would be "meh". It's washed out, dull, not much pop to it, etc. I don't think color is its strong suit. DOA5 can be muddy and drab looking, sure, but I think you might be able to argue it has more range in color than DOA6 has.

Not sure how I feel about DOA in the same style as Nioh 2. If there was a way to modernize the way 2U (or even 3) looks, while using the character models of 5 (or update them) that would be my preference. For a game that came out in 2004, 2U still looks impressive.
 
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OpposingFarce

New Member
DOA6 feels less colorful than 5. 5 at least managed the supposed "brown filter" pretty well and the stages still looked vivid. The darker color pallettes that were used also looked nice. Everything in 6 looks like the equivalent of a pair of denim jeans put in a washing machine with bleach and a flashbang 20 times. Even if you turned the brightness way too low, everything still looked fullbright (because their shoddy lighting work practically was).
 
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deathofaninja

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DOA6 feels less colorful than 5. 5 at least managed the supposed "brown filter" pretty well and the stages still looked vivid. The darker color pallettes that were used also looked nice. Everything in 6 looks like the equivalent of a pair of denim jeans put in a washing machine with bleach and a flashbang 20 times. Even if you turned the brightness way too low, everything still looked fullbright (because their shoddy lighting work practically was).

First: are you playing on a regular PS4 or XBOX ONE? Second: I would agree with this argument if you were constituting Team NINJA's use of the color white; I did not like the wedding outfits at all. I also think a few stages were a little washed out such as the crash course, but I think you're also dismissing a good chunk of content that looks just about perfect. I think to say "everything" is completely farfetched.
 

Rikuto

P-P-P-P-P-P-POWER!
> you wouldn't believe me if I said I looked at the code
> but believe me when I say I've talked to people over the past 10 years who have looked at code

lmao

It's about as believable as a certain streamer who knows the daily operations at TN.

You're just speculating. Maybe the code is the same but the geometry is different, maybe there is a physics engine, maybe the sky really is blue. The only way to know for sure is looking at the code.

You have no idea what you are talking about, Rob. You have yet to find your voice so you're talking out loud to hear what it sounds like. Please just give it a rest.
 

inochinagi

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Standard Donor
Didn't we have an entire huge thread already full of comparisons of DOA5 and DOA6 visuals? lol. Sure, not everyone zooms in to every detail like that, but it left me feeling like even if some people might see DOA6 as looking better in some ways in general, any praise for DOA6's visuals isn't really deserved for how shoddy a job they did. DOA5 is obviously a huge graphical leap compared to DOA4, but DOA6 feels like it took what DOA5 started, haphazardly moved it into a new engine, replaced the stages, and threw a coat of new shiny paint (that sometimes behaved like acid) on top of it rather than further refine it.

Personally, my real gripe when it came to DOA6's visuals was more with the animations, like facial expressions, compared to 5. When you've gone from playing DOA5LR for 100s of hours to playing DOA6, you can't help but notice small issues after getting past the blast of HDR bliss.

Oanisd's YT page also has some great comparison videos:


I don't even think we can just blame the change in engine, honestly. This is representative of how KT treated the entire project as a whole.
 
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deathofaninja

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Didn't we have an entire huge thread already full of comparisons of DOA5 and DOA6 visuals? lol. Sure, not everyone zooms in to every detail like that, but it left me feeling like even if some people might see DOA6 as looking better in some ways in general, any praise for DOA6's visuals isn't really deserved for how shoddy a job they did. DOA5 is obviously a huge graphical leap compared to DOA4, but DOA6 feels like it took what DOA5 started, replaced the stages, and threw a coat of new shiny paint (that sometimes behaved like acid) on top of it rather than further refine it.

Personally, my real gripe when it came to DOA6's visuals was more with the animations, like facial expressions, compared to 5. When you've gone from playing DOA5LR for 100s of hours to playing DOA6, you can't help but notice small issues after getting past the blast of HDR bliss.

Oanisd's YT page also has some great comparison videos:


Pretty sure he’s on OG PS4 or XBO. I would have to try really hard to take pictures this bad. I feel like the facial expressions are definitely up for debate as well.
 

inochinagi

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In the video he specifically labels some footage as being from DOA6 PC, so that much is certain.

I wouldn't say they're up for debate, it's entirely subjective. Anyone is free to like it better than DOA5's visuals, whither partially or entirely, it's all a matter of what your perspective, which pros/cons you focus on, and what your willing to ignore, although you might end up in the minority opinion (which I have no way of knowing for certain, unless we could somehow poll the majority of people who have played both games). DOA5 had its visual issues too, although I haven't seen as many issues documented compared to DOA6.
 
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deathofaninja

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In the video he specifically labels some footage as being from DOA6 PC, so that much is certain.

I wouldn't say they're up for debate, it's entirely subjective. Anyone is free to like it better than DOA5's visuals, whither partially or entirely, it's all a matter of what your perspective, which pros/cons you focus on, and what your willing to ignore, although you might end up in the minority opinion. DOA5 had its visual issues too, although I haven't seen as many issues documented compared to DOA6.

Maybe I will have to watch it again, but I saw PC mentioned for ONE shot. I would reference Digital Foundry before this garbage and I don’t even like DF, but at least you know exactly what you’re seeing.
 

Matt Ponton

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My biggest issue with the DOA6 graphics is the harshness of the lighting. It's probably inaccurate to call it contrast, but there's no like fill or bounce lighting (not saying I'd expect RT here). But in short, the whites are too white, the darks are too dark, and the variance in the two given the same object just feels too harsh.
 

Rob

The Dragon Shrine Maiden
Premium Donor
You have no idea what you are talking about, Rob. You have yet to find your voice so you're talking out loud to hear what it sounds like. Please just give it a rest.

You're right. I need to have a roundtable dinner with Shimbori to fill me in on all those company secrets.

Oanisd's YT page also has some great comparison videos:

Lol @ that YT display picture, Kasumi's face is awful in DOA6. I remember when KL would post pictures of his costume mods and every time it looked like Kasumi was either having menstrual cramps or constipated.
 

TheIndustrialCowboy

NiCO Evangelist
Premium Donor
Lol @ that YT display picture, Kasumi's face is awful in DOA6. I remember when KL would post pictures of his costume mods and every time it looked like Kasumi was either having menstrual cramps or constipated.
Seriously, dude? Now it really does seem like you're going out of your way just to diss other people's work. If you don't like the way the faces look in DOA6 then fine, leave it at that. Why try to drag another creator into it - especially one who is actively helping to create content to support the franchise?
 

Rob

The Dragon Shrine Maiden
Premium Donor
It's got nothing to do with his mods. It's just how her face is in the game. I just used his pictures as a reference as they were what came to mind. But yeah I'm sure you'll get her same ugly facial expressions in DOA6's "incredible photo mode" too.
 

Rob

The Dragon Shrine Maiden
Premium Donor
Took some untouched photos in game. These are the only three stages I like for photos (although I should try Crimson top level later with the sunset in the background).

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5hiDiO5.jpg


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Oops screwed this one up :p
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FQELnPC.jpg
 
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Rob

The Dragon Shrine Maiden
Premium Donor
DOA6 PC on the highest graphics settings + 4K OLED = can look very very good.

The console versions do a great disservice to the game's presentation, especially base PS4 (all that aliasing yuck). As much as I dislike the faces in the game, it's harder to make out when the characters are in motion. A lot more jarring in still photos.

Aside from my usual hyperbolic self, it really ain't that bad looking of a game. There's a decent canvas here but can't blame the artists who have to work with the dollar store paintbrushes and paints KT gives them.
 
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Rob

The Dragon Shrine Maiden
Premium Donor
Man I took some other really cool photos but too much hair, arm, leg, etc. clipping :(
 
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