Is the original DOA really such a great game?
It's kind of rough to go back to but it's a lot of fun and a much more honest game than what have now. That's what I love about it. 100% recommend an arcade stick if you ever try it out - DOA wasn't really pad friendly for another five years. A bunch of moves today are still using the same exact mocapped animations from 96.
I think retweaking the game so that meter seems useful is the first step to turning this game into SFV...
Okay but then why bother having a meter if it's going to be useless? Might as well go back to DOA5 "Power Blow" rules and ditch the meter. On the contrary, I think meter
could be the best thing to ever happen to DOA. I really want to see how it changes the meta. That's why I'm pushing for a hold system that uses meter so much. I don't think that should be the only change but I think it's a great start. I won't ramble about that anymore in this thread though. Meter has so much potential to add a breath of fresh air to this game. Right now it's just there... but it has potential! I'm excited to see what they do with it in the end.
The meter rules are going to be completely different at EVO - I'm almost certain. The E3 build was so early the meter was just being implemented to test if it even worked and if elements x, y, or z effect meter status. In addition, TN needed to demo all the new
stuff quickly during the very short press demos, who weren't the best players. So, I'm excited to see how they've changed the meter mechanics for their actual intended audience who play the game.
I really hope everyone at EVO gets to talk to Shimbori and get into his head about what the team's thought process is with adding the meter. I hate the basic ass English interviews that are just basic FAQs. What's their vision for the meter? Their hopes for it? It is a drastic departure for the series so I'm curious about this stuff. How it turns out is going to be another story as well so I hope you all have some good feedback for him. I personally don't have a suggestion for the exact balance of the meter so I leave it up to people a bit more informed on that topic than I.
Advancing Guard for DOA? For real tho
To me that just looks like the DOA1 parry with more push-back and a different animation. I want the parry back personally but they can change the anim and add some VFX.