juliusxcix
Well-Known Member
the block button cancels itHow do you cancel a break blow btw?
the block button cancels itHow do you cancel a break blow btw?
i really dont mind the fatal rush or the fatal blow because it’s basically the powerblow. but now its counterable and you can cancel it to take advantage and do massive damage. i think its gonna be great when people learn how to use it with the stages and characters’ movesets. doa6, in my opinion, makes doa5 look and FEEL boring. the combos in doa6 look and feel cooler and i feel way more saucy when im able to land these cool combos. doa6 snapped.After playing the BETA, I still don't know how to feel about DOA6. I'm on the fence, the extreme input delay + lag really didn't do it any justice at all, it was definitely a massive buzzkill for me. I personally think it's way too casual and noob friendly, I have a feeling that those type of players will not be sticking around even IF they decide to buy the game.
One thing that irks me is the new SS, it's a massive improvement from DOA5 (which is appreciated) but I still feel like it's way too evasive and just too good. I tested it out and kept on blasting people around the Colosseum with ease with not much risk to worry about. They should've kept DOA5's SS and made it more useful, getting the right balance without overdoing it how it is in DOA6. Now we're stuck with everyone Marie Rose'ing each other when they SS & hit you. I am definitely not a fan of that
As for the Break Blow in DOA6 it's similar to how the Rage Art works, I feel like I'm playing Tekken 7 all over again. The way the BB just pops up out of nowhere and clips you is a little frustrating at times. I personally just think these new mechanics are a cheap way to cheese your opponent to clutch that win same goes for Tekken 7.I guess it is a fighting game after all, there's no rules to combat. It's just I tend to respect my opponents & fight fairly.Overall it was interestingly fun, great graphics but I'm not sure if I will purchase it on day one. I'll be looking at reviews, streams and you guys for opinions/guidance.
Disclaimer, I think my opinion of the game might change later on down the line, or it might not. For now I'm not sold.
After playing the BETA, I still don't know how to feel about DOA6. I'm on the fence, the extreme input delay + lag really didn't do it any justice at all, it was definitely a massive buzzkill for me. I personally think it's way too casual and noob friendly, I have a feeling that those type of players will not be sticking around even IF they decide to buy the game.
One thing that irks me is the new SS, it's a massive improvement from DOA5 (which is appreciated) but I still feel like it's way too evasive and just too good. I tested it out and kept on blasting people around the Colosseum with ease with not much risk to worry about. They should've kept DOA5's SS and made it more useful, getting the right balance without overdoing it how it is in DOA6. Now we're stuck with everyone Marie Rose'ing each other when they SS & hit you. I am definitely not a fan of that
As for the Break Blow in DOA6 it's similar to how the Rage Art works, I feel like I'm playing Tekken 7 all over again. The way the BB just pops up out of nowhere and clips you is a little frustrating at times. I personally just think these new mechanics are a cheap way to cheese your opponent to clutch that win same goes for Tekken 7.I guess it is a fighting game after all, there's no rules to combat. It's just I tend to respect my opponents & fight fairly.Overall it was interestingly fun, great graphics but I'm not sure if I will purchase it on day one. I'll be looking at reviews, streams and you guys for opinions/guidance.
Disclaimer, I think my opinion of the game might change later on down the line, or it might not. For now I'm not sold.
i really dont mind the fatal rush or the fatal blow because it’s basically the powerblow. but now its counterable and you can cancel it to take advantage and do massive damage. i think its gonna be great when people learn how to use it with the stages and characters’ movesets. doa6, in my opinion, makes doa5 look and FEEL boring. the combos in doa6 look and feel cooler and i feel way more saucy when im able to land these cool combos. doa6 snapped.[/QUOTE
The ground game will be a bit hard for me to get used to since I came from the era of force teching your opponent, but I do think its fair that its gone. Ill miss it, but adapting wont be as bad as people make it out to be. I play grappler characters in DOA anyways so my ground game doesnt really change all that much.I think the SS is fine. Just gotta incorporate more horizontal tracking hits.
I'm not a fan of the meter system. BH's I think should be limited to specific situations and shouldn't be allowed to use in neutral or normal stuns, but that's my personal opinion on that.
BB's being both a sabaki and a guard break that can take almost half your health is just no thanks. I'm fine with BB's but either the sabaki goes or the GB goes. It shouldn't be both.
In general I think the game has a ton of potential. You don't have to play the stun game, the neutral game is super important, damage seems where it should be. Only issues I have is the meter mechanics and the meter starting at 50% at the start of a match. Personally I'd rather it be zero, but if they want to give some meter then put it to 25% at the start.
Ground game.....I hate FT's so I try to keep my opinion out of it. I know we need a ground game, but I REALLY don't want to see FT's come back, but how it works right now is just....bad. I'd rather see DoA2/3's ground game than have what we have right now. At least in 2 and 3 you had some decent options during the WUK guess.
The ground game will be a bit hard for me to get used to since I came from the era of force teching your opponent, but I do think its fair that its gone. Ill miss it, but adapting wont be as bad as people make it out to be. I play grappler characters in DOA anyways so my ground game doesnt really change all that much.
How do you cancel a break blow btw?
Are BBs sidesteppable?BB's being both a sabaki and a guard break that can take almost half your health is just no thanks. I'm fine with BB's but either the sabaki goes or the GB goes. It shouldn't be both.
A lot of Ayane players can’t play her properly, I’m not an Ayane player but maybe @Force_of_Nature could explain to you why Ayane isn’t that easy, since he mains her.
Are BBs sidesteppable?
I did mention that her throws (wall or not) were also OP in DOA5. She's unsafe if she does the wrong move, but players like Hajin or you don't typically make the wrong move because of the experience you have with the character. Playing as Diego, I still defeated most of my Ayanes, but it was because of their lack of experience with DOA fundamentals.
I only had time for 100-150 matches, I've been busy with news for the game and my job, but had I gotten to the B grade I knew it would have only been a matter of time before the punishment begins. I played as Ayane a handful of times (I do not play her often) and easily controlled my opponent's mental fortitude and did whatever I wanted to them.
I crushed them when they tried attacking me, zoned or left the fight when I wanted, scared them into blocking so I could get an easy follow up options... and was rarely reversed. Was I punished with a throw or two? Yes. Did it change the outcome of the match? Absolutely not.
Definitely have no problem with Ayane, but she takes advantage of the new system IMO in ways that others can not.
My thoughts on the rest of the ninjas? Well IDK I didn't get in fights with them nearly as much, but I destroyed every Hayate that came my way.
Thoughts on Diego: Incredible character. He could enjoy a few additional moves, but it does not stop him from being a load of fun. I felt satisfied after a win and felt I deserved it. The mirror fights were a lot of fun as well.