Dead or Alive 5 Ultimate General Discussion

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Keved

Well-Known Member
Loads of pictures of costumes here:

http://doa.gg-blog.com/
Thank you so much for these Cadaveri!!


Denim Hitomi? Check

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Black/Silver wrestle wear for Tina? Check
1373206196


Akira tracksuit? Check

1373206449


Red Coat Sarah? Check

1373206441


:cool:

403.gif
 

Kronin

Well-Known Member
Thanks for sharing it Cadaveri, and thanks like always to Mist! ;)

The outfits seemed already great on the trailer, now I have the definitve confirm! ^^
 

Leifang2000

Well-Known Member
According to his blog:

Tag throw is now changed to 66H+P+K
Force your opponent Tag out is 236H+P+K (Snap back)
Tag change critical burst 214H+P+K

DEPTH stage, wind is restored
Balance patch can be applied later once the game is out

Someone better than me please translate the first few lines which is more technical about frame data etc.
 

Ren Fujin

Member
According to his blog:

Tag throw is now changed to 66H+P+K
Well, this is pretty cool. It always bothered me how tag throws were so easy to place, since they were faster than the other ones, but still dealt more damage. Didn't make sense.
Man, seems like they really giving Tag Mode an overhaul. I might actually play it more now.
 

Omegan Eckhart

Well-Known Member
Haze

  • Adjustment of the direction to reduce the firepower.
  • Technique was strong in the middle distance is reduced expected value of the damage across the board.
  • Fixed a super close combat type. However, the weakness of critical continuity is not enhanced.
  • Damage also decline to reach 65 is short for 33T does not move occurs 12F, before.
  • Throw most except 33T due to the strength increase is damage up. 4T throw of 50,10 F from 42 and 56, from 48 6T throwing 7F. However, the maximum combo from the 236T (236T> KK7K6P + K> PPKK) the damage down to 71-75.
  • PPPPP increased to-8F from the guard at the time-7F. However, inducing critical of 31F (if no recovery) is hit.
  • 66KK guard at-17F is (type-ahead).
  • Pratfall-induced (type-ahead) Normal hit 66KK. CB is not confirmed so 11F? ~ 20F is critical duration.
  • I induce a possible new down and defeat you follow to hit a critical finish the (type-ahead) 66KK.
  • Induces a small bound in normal hit 66KK is (just input). It is no longer able to connect to the confirmation CB therefore no longer induce pratfall.
  • The pursuit possible 33P> 2P> 4PKK such as the bound of 66KK (Just input) after hit.
  • 3KK went back to technique to blow the conventional.
  • 3K guard time-8F, 4F without a critical hit.
  • H + K began to induce spin back toward more critical at the counter. (Not yet confirm whether it can avoid the character each) floated 6K to hit if character of leg position leaves.
  • Behind hit of 66P to induce short front critical.
  • 3PKK is derived from 3P to 4KK As with the previous version. Occurrence of 4KK are crushed by the interrupt of P for slow.
  • Small bound induced by 4H + K counter hit.
  • It is now re-float and a little to hit in the air the 236P.
  • It looks like out 44P while moving sideways, with performance to avoid slight. Not so tracked because it is not the SS, but it is crushed by being caught for the movement amount is small in many cases.
  • Continuous backflip becomes more than two times 7P_.
  • Bound induced 9PK air hit. And 9PK6P + K KK is to hit the opponent in the air.
  • (Ok throw up the past) change to confirm PP6P2K throws lower.
  • Timings can be held at 3H is to severe. (appear on the scene in the past) that have been made could spin behind the opponent correctly if successful hold if the other party is carrying a wall.
  • Shout of wall 3P + KT successful modification from "Yes! Yes!" And "! Rattan! Yes".
  • Appeal is increased to four! Voice difference of the new motion are three types in addition to the traditional appeal.
Character of other

  • There throw new of 41236: Mira. Similar to 41236T of Tina? While there is a point to be weakened tackle from the side step is removed, advantageous after it has been through the tackle and lost, also that it has been greatly enhanced cooperation from the 1H + K and determined. Rumors test's national convention winner is to change character.
  • Falcon: After floating 236P, new technologies add to warp behind the opponent.
  • 挑領 rumors that have been weakened: Genfu.
  • Alpha-152: attack surface is to further radical. Strengthening of attack power 75 stand out anyway damage, and the skill of floating guard break from airborne, disadvantage of rush after and greatly reduced in the 12F is 33T. On the other hand, defense force has declined significantly in the form to be in the game only as "the lightest class" character, and would make important decisions every day about the combo, etc. dedicated to Ukasare very high. There is also a new victory pose.
  • No big change: Christie. However, it seems to feel the need to Team NINJA also to re-examine it received the results of the national convention.
 
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