Dead Or Alive 5 Patch Changes

DR2K

Well-Known Member
Well there's a frame data counter so it's easy to verify if frame data does indeed change online.
 

Prince Adon

Best in the World!!!
Premium Donor
Yeah. Online is pretty unplayable for me. I'm also going to drop this game completely soon. So addicting, yet the online screws it up for everyone. Lately I'm forced to play retarded because stupid lag. Not even satisfying when I win. Definitely can't get better in these conditions.
 

DrDogg

Well-Known Member
I don't think there are literal frame data changes so much as the input lag is still there, it's just not quite as obvious.

I think it's a combination of the two. For instance, when I try to punish Helena's 4PPP (-9), if I use offline timing, Helena's next attack interrupts my throw. If I try to throw punish any earlier, my character either just blocks, or I get hit by the last attack in the string. I have yet to find a timing that allows me to actually punish an attack, unless it's a really unsafe attack.

At this point, I just assume I have slight frame advantage and go for an attack since no one online understands the function of "block". It's just annoying when I'm playing against someone who delays/free-cancels all of their strings, because no matter how fast I try to react/predict/step, they always seem to beat me out to the next attack... as if they have +10 advantage or something.

Well there's a frame data counter so it's easy to verify if frame data does indeed change online.

I haven't turned it on during online play, but I'd be surprised if it actually shows any changes.
 

IceMage95

Active Member
Instead of immediately countering on the first stun they just counter on the second hit lol. Still stupid strong with their input reading.
I don't think the game will be enjoyable in the long run in part because of the AI's input reading. I still get countered mid-combo, and I don't want to change the first hit every time =P.
 

damedame

Member
I think it's a combination of the two. For instance, when I try to punish Helena's 4PPP (-9), if I use offline timing, Helena's next attack interrupts my throw. If I try to throw punish any earlier, my character either just blocks, or I get hit by the last attack in the string. I have yet to find a timing that allows me to actually punish an attack, unless it's a really unsafe attack.

At this point, I just assume I have slight frame advantage and go for an attack since no one online understands the function of "block". It's just annoying when I'm playing against someone who delays/free-cancels all of their strings, because no matter how fast I try to react/predict/step, they always seem to beat me out to the next attack... as if they have +10 advantage or something.

I've found I *CAN* punish moves online pretty well. Say for example, Fu's :6::P::P::P: ... This move is punishable by LOW throw (on block) for characters with fast low throws. (Alpha and I think Bass at least...)
The timing is extremely tight, but you can pull it off, even online. Soo... Don't give up.

Also for most characters, if they "finish" a long string, I can usually grab them with just using normal throw to punish before they can move. Some people, of course, I've found entirely unpunishable. They just keep on attacking even when I'm sure I nailed them. VS them I just learn. If they play like that, I'll just use my frame advantage to stun/launch them and punish them that way.
 

Prince Adon

Best in the World!!!
Premium Donor
I've found I *CAN* punish moves online pretty well. Say for example, Fu's :6::P::P::P: ... This move is punishable by LOW throw (on block) for characters with fast low throws. (Alpha and I think Bass at least...)
The timing is extremely tight, but you can pull it off, even online. Soo... Don't give up.

Also for most characters, if they "finish" a long string, I can usually grab them with just using normal throw to punish before they can move. Some people, of course, I've found entirely unpunishable. They just keep on attacking even when I'm sure I nailed them. VS them I just learn. If they play like that, I'll just use my frame advantage to stun/launch them and punish them that way.

Moves like Gen Fu's 6PPP has slow recovery that even online you have time to punish it. Normally you can't punish properly online, and the only way to punish is to guess ahead of time usually. That's not how DOA5 is meant to be played and you shouldn't have to adapt to lag to do so it's not going to help you play offline because you'll be too used to playing the wrong way.
 

damedame

Member
Moves like Gen Fu's 6PPP has slow recovery that even online you have time to punish it. Normally you can't punish properly online, and the only way to punish is to guess ahead of time usually. That's not how DOA5 is meant to be played and you shouldn't have to adapt to lag to do so it's not going to help you play offline because you'll be too used to playing the wrong way.

I agree and disagree. If you're able to punish online, it makes it seem EASIER to punish offline. That is, if you can think ahead enough to punish someone with lag, it seems ezmode to do it offline. So online can help you train to become better and think ahead / react faster.

As someone who gets to play with the same people online and offline, I can of course say offline is better. Online tends to teach you to do stupid moves that "just work" online, despite the fact they're pretty bad when your opponent has time to react without lag.

I do think it's helpful to practice online, and I'm glad to have it since getting together offline is not always an option. Also with the right people, online play can be pretty good.
 

synce

Well-Known Member
Well consider how many glitches the game shipped with, and the fact they said there are more patches planned... This is obviously the beta version :) Wait for the finished version to release on Wii U

(In the meantime keep buying those costume packs!!!!)
 

DR2K

Well-Known Member
Well consider how many glitches the game shipped with, and the fact they said there are more patches planned... This is obviously the beta version :) Wait for the finished version to release on Wii U

(In the meantime keep buying those costume packs!!!!)

More patches planned? Where was this confirmed?

They keep fixing their game up and I'll whore my dignity for kitty packs.
 

UncleKitchener

Well-Known Member
Standard Donor
I'm gonna stop playing serious online from now on. I'll start bringing people over to my place as an alternative.

edit: I don't think the AI is really easier actually. Everytime I throw out an OH, I just get throws instantly. Every time I throw out an attack on my second retry, I get held on my first attack. Mix-ups don't really work at all most of the time. Only time I can actually manage to land an attack is when it's a CH or HCH.

This is when I regret not playing Gen Fu.
 

DrDogg

Well-Known Member
I've found I *CAN* punish moves online pretty well. Say for example, Fu's :6::P::P::P: ... This move is punishable by LOW throw (on block) for characters with fast low throws. (Alpha and I think Bass at least...)
The timing is extremely tight, but you can pull it off, even online. Soo... Don't give up.

Also for most characters, if they "finish" a long string, I can usually grab them with just using normal throw to punish before they can move. Some people, of course, I've found entirely unpunishable. They just keep on attacking even when I'm sure I nailed them. VS them I just learn. If they play like that, I'll just use my frame advantage to stun/launch them and punish them that way.

A normal throw is not punishment. You can buffer the throw escape to avoid it every single time (offline).

You may believe that online play is good practice, but I do not. I cannot play this game seriously with the online the way it is. I think the game is solid and could do well in competitive circles, but I will not be venturing into that realm with the online the way it is now.

I got stomped by a Helena player last night that did nothing but unsafe attack after unsafe attack. He almost got a Great on me one round because I could not punish, step or even interrupt no matter what I tried, despite the fact that he was at constant disadvantage and/or unsafe (by offline standards).

The next time I fought him, I just picked Bass and spammed 1PP into pick-up shenanigans (something that also doesn't work well offline). I'm not playing the same game online that I'd be playing at tournaments, and I'm not learning anything. I'm not even motivated to go into Training Mode because I know it won't do me any good.

I'm literally just going through the paces to reach S+ on both consoles, and if the online isn't better by then, I will no longer play the game. I'd hate to say it like that, but if I can't play this game competitively it's just not enjoyable for me.
 

DrDogg

Well-Known Member
Even with the patch Dogg?

The patch made matches overall smoother, but the frame issues are still almost identical. You can't punish hardly anything and attacks that should be punishable suddenly seem to have advantage on block instead.

Things are better than they were before, but it's still a far cry from TTT2, SC5 and VF5FS online. It's better than MK9 though...
 

Scornwell

Active Member
Things are better than they were before, but it's still a far cry from TTT2, SC5 and VF5FS online. It's better than MK9 though...
Heh, and that was BEFORE the patch...
Opponents can jab faster than me at the start of the match, and I play Christie. Clearly whack.
 
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