DOA4 Dead Or Alive 4 'ingame' on PC! (emulation)

dee4doa

Member
It seems DOA4 could become playable sooner than we thought, on the XBOX 360 emulator 'Xenia' the game boots and goes ingame though the 3D graphics don't render fully, it's highly buggy and it crashes after every round. There are also sound bugs, though the menu UI and the gameplay ran at a full 60fps! (I tested the Story, Time-Attack and Sparring modes)

Here are some videos below showing the gameplay state the game is in. Again, it's VERY buggy and glitchy but it does run at full 60fps and we can hope that the following months or year we could see big updates to get the game into a more playable state (like DOA3/DOA2U on CXBX)

DEAD OR ALIVE 4 XENIA360 status (It would be good to help the emulator devs focus on this game to get it running, so please could you like the OP post on this Github link? the games with the highest amounts of likes are updated/worked on the most)

68738117-7ba64300-05b3-11ea-8a1a-8d9f41746315.png
It'll be great to finally have all DOA4 running on PC, making mods will be so much easier and when you can enable the kimono costumes, Alpha-152 and some awesome cutscene stages to fight in will be a blast. One thing about the 360 when selecting both kimono outfits on the screen at the same time caused the game to lag and it ran at about 50-55fps, with emulation the outfits will not lag since you'll be able to overclock or cap the framerate to 60fps.
 
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dee4doa

Member
UPDATE!
Xenia experimental canary version 0807076e6 boots into the game and loads the 3D models fully, though certain stages and hair/clothing physics don't work properly. When booting ingame, you have to refresh the emulator using F5 to display 'glitchy/corrupted' graphics and textures.

-Boots into the game
-3D models load correctly
-Sound effects load properly (though BGM stops halfway)
-Animated stage models (animals/people etc) don't work properly

When I play with new new update I don't get 60fps like in this video, I get around 20-30fps so maybe it requires a beefy GPU?

Here's a video showing the update, hopefully it will become fully playable after a few Xenia updates.
 

Moruma

New Member
UPDATE!
Xenia experimental canary version 0807076e6 boots into the game and loads the 3D models fully, though certain stages and hair/clothing physics don't work properly. When booting ingame, you have to refresh the emulator using F5 to display 'glitchy/corrupted' graphics and textures.

-Boots into the game
-3D models load correctly
-Sound effects load properly (though BGM stops halfway)
-Animated stage models (animals/people etc) don't work properly

When I play with new new update I don't get 60fps like in this video, I get around 20-30fps so maybe it requires a beefy GPU?

Here's a video showing the update, hopefully it will become fully playable after a few Xenia updates.
Pressing F5 will clear the bad graphics. Also, would it be possible for you to modify your Xenia save?
 

dee4doa

Member
Ok big update, the game loads and runs at full 60fps most of the game graphics are fixed though cloth/hair physics are still buggy. Sadly the game still crashes randomly and needs refreshing with the F5 key.

Here's an example of a simple costume swap mod, so modding on DOA4 will be very simple compared to original hardware.
1634754232921.png
 

grap3fruitman

Well-Known Member
Standard Donor
Xenia-Canary supports patches (https://github.com/xenia-canary/game-patches). Here's a few minor mods I've found so far:

255 Combo Limit
Character Distance Limit Increased
Alpha152's Character Slot Restored

Code:
544307D1 - DEAD OR ALIVE 4.patch.toml
title_name = "DEAD OR ALIVE 4"
title_id = "544307D1" # TC-2001
hash = "7F840B8DEFDB5C5E" # default.xex
#media_id = "2AD7FA3A"

[[patch]]
    name = "255-hit Combo Limit"
    desc = "Increases the combo limit from 30 to 255"
    author = "ryu_highabusa"
    is_enabled = true

    [[patch.be8]]
        address = 0x82502197
        value = 0xff

[[patch]]
    name = "Increased Max Character Distance"
    desc = "Increases the maximum distance between characters from 6.0f to 420.0f"
    author = "ryu_highabusa"
    is_enabled = true

    [[patch.be32]]
        address = 0x822a9df8
        value = 0x43d20000

[[patch]]
    name = "Alpha-152 can now be selected!"
    author = "ryu_highabusa"
    is_enabled = true

    [[patch.array]] #replace random-select with alpha-152 and appropriate icons and banners
        address = 0x82f4b960
        value = "1001010100060018000600180006003200060032000600b9000600b9000600610006004900000000"
    [[patch.be8]] #restore 24th slot
        address = 0x821b52d3
        value = 0x01
    [[patch.array]] #replace random-select on slot 24
        address = 0x82c24698
        value = "ff01010100060011000600110006001100060011000600b8000600b80006003e0006006e00000000"

[[patch]]
    name = "All Characters Unlocked"
    desc = "Multiplayer Modes Only. Story Mode Unaffected."
    author = "ryu_highabusa"
    is_enabled = true

    [[patch.be8]] #unlock Helena
        address = 0x82f4b872
        value = 0x01
    [[patch.be8]] #unlock Ein
        address = 0x82f4b89a
        value = 0x01
    [[patch.be8]] #unlock Genfu
        address = 0x82f4b8c2
        value = 0x01
    [[patch.be8]] #unlock Leon
        address = 0x82f4b8ea
        value = 0x01
    [[patch.be8]] #unlock Tengu
        address = 0x82f4b912
        value = 0x01
    [[patch.be8]] #unlock Spartan-458
        address = 0x82f4b93a
        value = 0x01


Goofy glitch: https://youtube.com/clip/UgkxA-ijhsu_WAZ-Am9vFdfwkpDXZes-_pYj?si=IhAFXWAohn57HPqf
 
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