Two "fun" facts about the new advanced mid kick hold:
- It is Hayabusa's only hold that can't be performed as a critical hold. If you input 46H in critical stun, Ryu will do the old mid kick hold instead.
- It actually does less damage than the normal hold, because that one guarantees a 2P afterwards. Only if you manage to get a high counter hold will you do 2 more damage total.
Team Ninja should really make the hold like the Ongyoin T, with regards to damage and it being a combo hold.
P.S.: The normal holds for low and high punch also guarantee a 2P, if I see this correctly.
Lemme try to help you out, pal:
Doing a grounded 2P after Hayabusa's normal MK hold is
NOT guaranteed.
Getting up backwards (hold Back & mash Guard) will avoid the 2P entirely.
But if they do anything else, like get up sideways or try a wake-up kick, they'll eat it. So yeah, if your opponent doesn't know to do that then go for it. Since DoA2 it's always been the best idea to get up backwards when getting up off the floor if your purpose was to avoid ground attacks & throws.
And you're right about the Advanced Mid-Kick Hold not working out of stun, I mentioned that on a DoA facebook group awhile ago and it pissed me off. Tina is the only other character who has this issue with her advanced holds (her Mid-Kick and High-Punch ones) but she's had this issue since the release.
On top of that, check this shit out. This is from the E3 build:
@ 1:01, you were able to do it out of stun.
Oh well!