I was finally able to complete the PL combo challenge today. I somehow did it from the 2P side, but I'm not complaining. As long as all three of my tournament characters have their combo challenges 100% completed, I'm happy. Lol
Most of the combos in combo challenge are not practical, but are good for some things. For example, they do help me in knowing what moves are generally good combo enders.
Found out something relevant to my last post. So I was angry that neither of his forward or backward laying down stance had a way to get around low or mid attacks. Well that's not true at all. I found out that while during backward laying down stance () if you press while the enemy does either a low kick or a low punch you can parry their attack and it puts you back in your standing up position. However, this only works while he's laying down backwards and it's very impractical in a match because almost every fighter is going to be jabbing as fast as possible. At least there is some defense though.
I did Brad Wong's combo training as well and that's the only move I have been unable to do successfully. Two hours....wasted.
When I get a console I will do some research hoping to find some bokuho-like frames in LFT/LHT moves.I do find it to be bullshit that he can be hit by mid attacks while lying down. Overhead mids, fine. I feel that it puts Brad at a disadvantage.
Yeah, open space is pretty tricky with him. You can frustrate people into rushing you if you just lie down head facing opponent. You can SS roll, parry low attacks, vault yourself forward with P+K or a fast low H+K, or even roll towards them with a 4PP.I started with Brad Wong on Dimensions like two days ago. Now that I tried him in Last Round I noticed big differences. He's much more complex than I thought! My biggest gripe for now is what I am supposed to do in the neutral game with Brad Wong. He's really slow but once you get the stun he gets a lot of mix-ups. Currently I like using P6P, 3P, 2KP, 3K or 3KP for stun starters and P+K / 6P+K to get him back-turned. 2H+K at range is also godlike. Anything else I should definitely add to my repertoire?
It's a pretty safe 50/50 if you use WR p/k at their max range. The stance entering after both option pretty much guarantees your next move to hit.Never chase after anyone unless you're racing the clock. The turtle will win those encounters more times than not.
After pp, dash forward with 33, wait till the dash is done, then kk.I still can't find a way to do his combo challenge. I have an issue with this one : :[P]: then while standing up
The timing is weird. Help me.
I still can't find a way to do his combo challenge. I have an issue with this one : :[P]: then while standing up
The timing is weird. Help me.