Some gameplay videos I recorded from the beta. I also want to use some clips from the tourney from this weekend.
Brad Wongs fatals are 8p, 6k, and BT handstand f+k which maybe subject to change in the final release. These might be some of the most difficult fatals to land. While he maybe lacking in guaranteed damage from fatals one thing brad still has is a powerful stun game. In DOA6 stuns have been reduced heavily for a good majority of the cast but Brad retained the ability to put opponents in must hold situations/true 50/50's from deep stuns.
Also, brads floor stance completely evades mids/highs (unless its a true mid). This buff makes him more evasive and pretty much forces players to learn the match up. Since the mid wake up kick is not a true mid, it will completely whiff over the opponent giving Brad the option for a OH in floor stance or 5k which goes into a lift stun on NH. If your opponent opts for a low wake up kick Brad has two new moves in both feet toward and feet facing away in laying stance that hops over lows (One stuns and one knocks back so keep your position in mind). Also both of these new options are safe so if your opponents opts to wake up and block, you're okay.
the second hit from 46p(p), which is now 9p now longer wallsplats allowing him to get a full conversion so he has better optimal wall damage. TN tried to buff brads neutral lol but it's still pretty much less than average. In DOA5 his jab was i12, now it's i11. I don't remember if they buffed his 6p to i14 but in 5 it's i15. His fastest mid is WS 5k which is i12 but leaves him vulnerable in laying stance..
One thing I noticed was that Brad Wong lacked wallsplats that made opponents restand. There were very few. I guess DOA5 wallsplats are okay, but I like having the choice of going for fatal rush/reset/throw off a restand wallsplat or just getting my damage. That's all I want to say for now because I don't know if TN will touch the character for the day one patch. Would love to hear other opinions