SaihateDYNAMO
Well-Known Member
I get it OP, you're used to DOA5, since you posted a "oh no DOA6 is different than DOA5" thread in General Discussion. I am too, but part of the DOA6 experience is getting used to all the new changes.
i miss the power blow ANIMATIONS, but not the actual move itself. Break blows are a great replacement since it can be either a super cinematic or a Critical Burst. I'm thinking they should have made it so if the game knows you're going to finish someone off with a Break Blow, the animation changes to the DOA5 Power Blow one since that plus the closeup made for a much better finishing move.
i miss the power blow ANIMATIONS, but not the actual move itself. Break blows are a great replacement since it can be either a super cinematic or a Critical Burst. I'm thinking they should have made it so if the game knows you're going to finish someone off with a Break Blow, the animation changes to the DOA5 Power Blow one since that plus the closeup made for a much better finishing move.
There’s more to the gameplay of fighting games than the mechanics. Sometimes a little personality goes a long way. Intros and outros are kinda part of the game itself, you know? A lot of them have nice animation, the character specific ones add at least some form of extra character interaction/development, and they're cool to look at. Having only one of each gets and has already gotten boring. Plus you don't get why recycled/plain/tacky costumes in a series that used to have the exact opposite are an issue either lol?I can't really relate to this as I don't understand why people care so much about win poses and costumes. Maybe costumes a little bit, but the intro/outro stuff makes zero sense to me.
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