All I’m saying is this:
If you have to bring up people’s skills (irrelevant), lie about statements from other pro players (that we’re all talking to - they’re not celebrities, also irrelevant to bring up) and resort to name calling, you’ve lost both the plot and the argument that you’ve so desperately trying to win for so long.
Just agree to disagree at this point, because it’s going on week 3 of this discussion going absolutely nowhere.
“CrAzYStEAdY said this, KiLlY said that, XCaliBuRBlAD3Z agrees with me! I’ve beaten HoODlESs before!” is adding nothing to the conversation and the nuance has been lost.
Not necessarily.
You guys are just not used to playing DOA where the stun game isn't the cornerstone and not as heavily focused.
Someone once said DOA4 has collectively rotted the brains of DOA players, I think there's truth to that.
I was going to ignore this post but since I have time today -
Don’t “
you guys” me and lump me into some kind of box when you have zero idea of what’s beyond my profile picture. My most played DOA game ever was DOA2U which has the best stun game ever, STILL had stuns and holds, better balanced than DOA4 onwards (with the exception of the low hold and hold activation frames). They’ve been here for 22+ years.
I know what I prefer. But I also know WITHIN THE CONSTRAINTS OF THE MOD what can be done, so I’m not going to suggest shit like “Make it like DOA2” - as much as I would like to, we don’t know how to do so. Most I can suggest is removing stuns from attacks that pushback too far regarding that idea, but I’m waiting for Update 1 of 6++ before I do that.
Say what you want about the community but when you speak to me about me you’re not going to generalise. You’ve been serially projecting and it’s getting annoying.
When I say “DOA without stuns and holds would be shit” I mean removing a system that’s been in place for this long would be weird / bad for the game because we can’t even imagine what the franchise would be without it (DOA1 exists but tell me when the last time you enjoyed that was)
THIS is what I mean, you reading that and basically placing “DOA without the DOA4 stun game would be bad” in my mouth and then making a statement such as DOA4 rotting my brain like I didn’t go back to playing DOA2U and play it for years until DOA5 dropped because I didn’t like it is some wild shit.
You literally don’t know me.
Then throw the stun game in the trash can if you think it's capricious, rather than letting people get "lucky" with their holds. DOA5/6 have been band-aiding DOA4 for far too long.
Lucky holds have been in the game since their inception. With such a system in place it’s just going to happen. Fighting games will fighting game.
“I” can’t do anything regarding the stun game since believe it or not - I don’t have any control in the mod and “I” am not working on the game.
“I” can only think what I think, and yes, I do think the stun game is capricious. Does that mean I can do anything about it?
Make holds be risky and dangerous in stun. Encourage reads.
I’ve been saying this actively for 10+ years. There’s still a risk element to the holds and you know what the risks are so I won’t explain.
Realistically the fix to this is reducing the chances you get to hold in stun (DOA2U/3 stun game) with less active frames and higher recovery frames, with a bigger HiC Throw window.
But such a fix will take months to figure out so somethings are best left untouched until TN miraculously decides to pick up DOA again for 7.
DOA is flawed but even if we took the time to fix all of them there’d still be more flaws to find. That’s simply too much work for one guy.
Now I’m done lol.