I guess i'll put a few videos down then.
These are two matches from a bout I did against a S- Alpha152 player with me losing one, and then winning one.
http://www.twitch.tv/ailesdelumiere/c/2083177
I went 20 or so rounds, and happened to win one. No matter how I think about it, I really couldn't come up with a solid strategy to beat him at all, and really don't think there was anything I could really do to win at my current skill level/reaction time, and the one time I won was just a fluke. But I would very much appreciate any sort of major criticism about how I play.
Well... You still have a lot to learn it seems.. Was this match very laggy? The way it goes, it makes me think lag was messing a few things up.. Anyway.. Let's see..
- The first impression I get is that you barely know any of her moves. You should go through her moves list every single time before you start playing. After a week you'll know all the moves, and you can stop doing that. When you know more moves and their properties, it's a lot easier to keep offense.
- Spamming 6P6P will get you beat up against good players. Try mixing up your moves more
- Sometimes it's better to just grab a blocking opponent instead of trying to punch them.
- After Alpha gets knocked down, there's no need to run backwards. You do that multiple times in this video She doesn't have wake-up kicks. Only a special one that's easily blocked. So stay close. Note that this is when playing against Alpha only. Against other characters, it's good to back away if they don't tech roll.
- At 0:48, when you learn more of her moves, you'll have to learn wall juggles to increase your damage. You wasted a good opportunity for additional damage there.
- Don't always try to get up with a wake-up kick, especially if the opponent is out of range.
- 2:31 was a moment where you should've used 6P6P instead of just 6P, since the opponent was back turned. Try to react according to what position the opponent is in.
- 2:39, you should've launched. Learn your launchers. Main ones are 7K and 4P+K. You could've also used a critical burst there, and then launched. Her bursting move is 7P.
- 2:49, you launched, but completely miss the juggle. Learning juggles is important to capitalize on your max damage potential. Go to training mode and test what works. Otherwise, just look in other threads here, where multiple juggles are discussed. I doubt you even knew it was gonna launch in the first place, so again, learn all her moves. That includes her BT ones.
- 2:51, after P+K, you have +1 frame advantage, you can keep attacking, as long as you use her fastest moves. Otherwise the opponent will beat you out.
- 3:17 to 3:20, again, react to what situation your opponent is in. He was knocked down, but you keep spamming moves anyway. You then get hit in the face, which was inevitable. If the opponent is knocked down, wait till they get up, or use a move that hits them while on the ground.
These are another two matches again another Kasumi Player who (I think) is very good. I beat him a few times, but he quickly caught on and started to completely trash me. In this video again, I win once, and lose once, but in the end, I think it was something like 2 wins - 15 losses against this player.
http://www.twitch.tv/ailesdelumiere/c/2083238
The kasumi is decent, not great. It seems however that you know slightly more in this video than in the prior one. you even launch and juggle now xD. Still a bit predictable though, since you always start with the exact same moves (66P), and follow up with the same thing over and over (2F+K P). In any case, here we go.
- 0:13, that's the time you run up to your opponent to keep the pressure up. You just hit her. There's no reason to stand around.
- 0:32, same as prior video. If you knew a wall juggle, you could've done additional damage and win the round right there. You still won the round, but against a better player, you could've lost. It's all about not wasting chances for damage. Another wall juggle moment is 2:17.
- 0:55, that's a situation that gives you a free launcher since the opponent is in a sitdown stun. There's no reason to back away or stand around. Launch, do your juggle for additional damage. Same goes for 0:58. DOA is a very environmentally heavy game. You should learn them, and know when you can keep the pressure up and increase your damage output.
- Another general thing is.. Don't spam the holds. Grabs do a ton of damage. Hold when you think you know what's coming.
On a related note, is there any point in playing these players that completely trash me so quickly that I have no idea how or why I lose, and have absolutely chance at winning, or should I play more opponents at a similar skill level?
Similar skill level is more appropriate. When you have no idea why you lose, you will not learn anything. Slightly better opponents is the best, since they challenge you while you can still follow what's going on.