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  1. Intelligent Alpha

    Alpha-152 general discussion

    This! As "Limitless" as she appears, she's much more limited than folks care to realize! It's only noticed when she used to "troll!" (ie: I can't use her, but know how to beat the fuck out of her)
  2. Intelligent Alpha

    Wanted Balance Changes

    Alpha's holds - not parries - are treated in this manner, but she rarely gets CHs in that situation! RARELY! I know they aren't the same, but if they hypothetically were whereas Alpha still gets mashed out more? The only thing I see here is a trade :P: and it's already bad though you'd think...
  3. Intelligent Alpha

    Wanted Balance Changes

    No. People tend to MASH when a GB happens - and this is often the one who initiated it! Practically no one is - after a GB (outside of Rachael, Alpha - and Phase 4 - which I find the latter to be fucking ridiculous). Nerf the charged GBs if anything. NOBODY deserves to be more than +3 or 4. +10+...
  4. Intelligent Alpha

    Dealing with Wakeup/Get-up kicks

    25/25/25/25 or 12.5(8) haha you have a point. However, I think that was meant for 2D fighters where the High/Low game is asinine! Yet, I think 50/50 is DOA's case could mean block vs. hold. (ie: "You must hold/you must block) "Random" is said when they are is obvious no sequence or pattern...
  5. Intelligent Alpha

    Dealing with Wakeup/Get-up kicks

    What about those "Jump/Jumping" OHs? Lisa, Kasumi trio? Or in Alpha's case - since I'm referencing her - her CGs? :8::T: and :qcb::hcf:? I do see (Evade Lows when the data window is open.)
  6. Intelligent Alpha

    Alpha-152 general discussion

    After getting cornered and murdered on a wall easily, you think she doesn't? It was this or neutral teleporting! (and even the devs didn't want us to have access to the latter!) Plus, it's nothing more than a normal hold, so just mash faster! XD
  7. Intelligent Alpha

    Mileena Kahnum! Do I have you on my FL?

    Mileena Kahnum! Do I have you on my FL?
  8. Intelligent Alpha

    Alpha-152 general discussion

    Yeah, but I mean when you stop short doing FLT P - that's a throw punish! (I've set Christie to low throw on reaction throwing it out raw!) Moat rather hold it. Why? No idea! Something else I found out (Bayman dummy) - Kasumi's 2T is 5 startup vs. Alpha's 3 (I get the striker/grappler), but...
  9. Intelligent Alpha

    Alpha-152 general discussion

    - +2/-2 obviously, we're looking from different perspective. I believe I was doing that string on Christie (Guard All) - it was +2, her side - which is -2 on Alpha's is correct. (Yet, the lunge upward, negates this imo, despite it being a GB. (I'm still apprehensive to hit-a-button - as folks...
  10. Intelligent Alpha

    Alpha-152 general discussion

    7K - while safe, she can still be mashed upon descent if she doesn't immediately :h: (I realize no one else can do this, but that isn't the point). She is +2 when :P: (x7) is blocked, but the only options out of FLT if you don't immediately :h: (see something here?) are :P: or :K: The former...
  11. Intelligent Alpha

    DOA5LR "There's always room for Jell-O" Alpha-152 Breakdown/Guide

    Well, how often do we hear how unsafe she is and she does have strings she's must commit to. She's not like Alpha/Kasumi where she can delay them (just certain ones - the one that sees the triple kick ender comes to mind and the 2-in-1 as well) the first thing said usually is to block + punish...
  12. Intelligent Alpha

    Alpha-152 general discussion

    Yep! It can ~ into her K string as well. (Note: when I hit LT twice - H+K - I get H+KK; I reserve the normal K (B) for her "BS" string: H+K2K2K2K) Plus not many know the sequence! 8K is a great bait tool, but be careful not to extend it to FLT cause it could lead to trouble if you don't :P:, :K...
  13. Intelligent Alpha

    DOA5LR "There's always room for Jell-O" Alpha-152 Breakdown/Guide

    Oh, shit!! Yes, she is, but as you've stated, you lack the ability to utilize control!T This is crucial as DOAN stated that she is a MINDFUCK character - not a controllerfuck one! (Too many believe that being able to CF with her or any character makes you good or high/top tier) Combos are great...
  14. Intelligent Alpha

    Alpha-152 general discussion

    ^ All that Plasma! Alpha is too REAL!! XD
  15. Intelligent Alpha

    Alpha 152 Best Combos Damage!

    Nope. Trying to redo what the wall combo I did - and the AI never held! This was a real fight - nothing was simulated!
  16. Intelligent Alpha

    hitting low jab while blockstun/hitstun, what is the deal?

    Yeah, the 2P, 2K mash is real! (HM 4 and 3P for some characters as well) "Watch your feet!" XD
  17. Intelligent Alpha

    Alpha 152 Best Combos Damage!

    Nice! They seemed like BnBs though! You really want damage, critical blasts setups + combos + wall enders are the way too go! I got 200dmg at least twice playing Survival (but just that specific stage though) My range is 130-188 usually; yet, again, I have gotten 200 on multiple occasions! (and...
  18. Intelligent Alpha

    Who are you currently maining and who have you mained in the past?

    :alpha152: :rachel: :helena: (picking up :hitomi: )
  19. Intelligent Alpha

    DOA5LR "There's always room for Jell-O" Alpha-152 Breakdown/Guide

    IKR! I leep saying if players would sit the fuck down, period! Why sit down, but also open your mouth? But again, folks are told to hold her shit! "Hey, I can do something she can't! Better take it for granted!" aka "Spazzing!" (You can set the AI in training to spaz, too)
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