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  1. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    Glad you brought this up. I've had this happen to me a lot before the patch. I'm not 100% sure why the wall version doesn't always occur even though Wall 46T works on pretty much every structure/railing, but these are my two guesses: 1.) I've had it happen to me the most when I do 46T on the...
  2. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    "Stun from the backdraft Danger Zone in the Hot Zone stage adjusted to be easier to follow up with a combo." ^ This is one of the few danger zones I didn't really spend a lot of time on pre-patch. I'm assuming the change they made was that the opponent is now closer to you after the door...
  3. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    New patch is out. http://teamninja-studio.com/doa5/ultimate/us/information/info_20140204.html Lots of his combos that use the 1P+K series got damage boosts between 3 to 6 points. Speaking of combos, you'll want to use 6K to launch instead of 23P if you want more damage, but you'll have to get...
  4. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    -3K...so was I not the only person here who would occasionally get '2K' whenever they tried to do this move in a clinch? Because I feel like that's what the change log is addressing. I sometimes had a problem inputting '33T' when I would play other characters, but never had these problems in the...
  5. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    1.04 change log is out. http://freestepdodge.com/threads/dead-or-alive-5-ultimate-arcade-ver-1-04-change-log.4013/ " General Changes Improved the input feel of 33T command for certain characters. Improved the input feel for certain moves with changing recovery. Certain moves that could not be...
  6. WINBACK

    Changes made from Doa3.0 - Doa3.1

    Also, question: What were all of the Fox Step moves in 3.0? I figured they were just the wall-related moves few characters had, like Hayabusa's 4P and 4P+K, Kasumi's 4P, and Tina's 4P+K. Does Brad's 4P+K have this glitch too? I couldn't get it to occur.
  7. WINBACK

    Changes made from Doa3.0 - Doa3.1

    I've got some stuff to add to this list to make it complete. I've been playing 3.1 lately and I had a chance to do a side-by-side comparison with 3.0 and 3.1. I don't have any of the frame data and I was doing all of my testing solo, so most of my frame-related testing was just using COM 1st...
  8. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    Ver.1.03 patch is out. http://teamninja-studio.com/doa5/ultimate/us/information/info_20131015.html Mentioned in the change log is a bug that involved Jacky in Free Training Mode. Also, Jacky has a new page in his Command List for "Back-Facing Strikes". However it still doesn't mention his...
  9. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    Things that should be addressed in the next DoA5:U patch for Jacky, from issues that need to be fixed to a few suggestions to his move set. LAST EDITED: 10/16/2013 MAJOR ISSUES: -the 4P series on block (credit goes to BlackWhiteBoi for showing me this at The Fall Classic): ---4P,1P = this...
  10. WINBACK

    Jacky Top 10 Moves

    I'll leave out 2P and the 6P series since they're obvious essentials. Top 10 Moves: P,K = the 2nd hit tracks, and on Counter Hit this string is a natural combo that puts you at +10. Hold forward and then input P,K for extra range. And don't forget the P,K~G gimmick for throw pressure. K,P...
  11. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    Stupid shit vs Rachel: As you may already know, after Rachel does her Reverse Flank OH (66T or PPT), she gets a guaranteed 6T back throw unless you attack, because you cannot crouch or dash out of it. Now here's the stupid part: Jacky takes Hi-Counter damage because of Pak Sao even if he holds...
  12. WINBACK

    The 36 Chambers of YEAH! (The Jacky Combo Thread)

    New environmental combo. Go to single player training, pick a middle-weight opponent (ex. Hayabusa), pick the Hot Zone stage. 1.) Turn on Power Blow. 2.) Position the characters directly beside the barrel that triggers the RPG hazard (so that the red barrel is on Jacky's left side, and the...
  13. WINBACK

    "I Got No Time For You!" The General Jacky Discussion Thread

    It's in Jacky's move list, it's just not done in Command Training. If you enter Command Training and view Jacky's command list, you'll actually see the throw ("Wall Face Crush") dimmed out at the bottom of his list of throws. There's a lot of dimmed-out moves that aren't covered in Command...
  14. WINBACK

    Rachel General Discussion

    Exactly, the last kick isn't guaranteed even though the stomp is. And getting out of that last kick gives the opponent on the ground an option to do a Wake-Up Kick so the person playing Rachel has that on their mind as opposed to just having free pressure. This is what I was just trying to test...
  15. WINBACK

    Rachel General Discussion

    You're right, after the stomp connects and the follow-up kick whiffs, the opponent on the ground still has to stand up right away and Rachel has advantage. But the opponent can still do a Wake-Up Kick, so it's not a 100% advantageous situation. Also, I don't think it has anything to do with...
  16. WINBACK

    Rachel General Discussion

    It should work anywhere, not just by a wall. Try the set-up and 4G thing like we're talking about and see if that causes it for you.
  17. WINBACK

    Rachel General Discussion

    Okay, I tried that. Here's what happens: After Rachel's 9K hits me, I mash 4G (while still in the air and the dummy is going for the Stomp), one of two things happens depending on the timing that Rachel does the stomp: 1.) I Tech Roll backwards, and avoid the stomp entirely. 2.) The stomp...
  18. WINBACK

    Rachel General Discussion

    You mean do a raw 9K into the stomp? That doesn't guarantee the force-tech. Mash G before she does the stomp, and once she stomps you, the kick for the force-tech whiffs. Could you test this on your end to double-confirm?
  19. WINBACK

    Rachel General Discussion

    Would you mind going to training and have the dummy Rachel do the 6KP into the stomp, and see if you avoid the force tech by just mashing 4G? The earlier you mash it, the better.
  20. WINBACK

    Rachel General Discussion

    ALL HAYABUSA SHIT ASIDE... About all of these guaranteed Stomp + Force Tech set-ups Rachel has, can someone give me an example of one that 100% combos and force techs? Because I've only seen a few set-ups, but the force-tech can be avoided by just mashing 4H (Back + Guard). Help plz. Thx
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