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  1. grap3fruitman

    Tōkidenshō died so that DOA could live

    Good article on the history of Touki Denshou ~ Angel Eyes ~, another fighting game released by Tecmo in 1996: http://www.hardcoregaming101.net/angel-eyes/ Per that article, the credits for both games share developers so I wonder if the DOA team stole people? And maybe that's why TD was...
  2. grap3fruitman

    I have the same feelings towards Hayabusa.

    I have the same feelings towards Hayabusa.
  3. grap3fruitman

    Some DOA++ Development Documents

    I love machine translation
  4. grap3fruitman

    Some DOA++ Development Documents

    女教師アタック(炎顎蹴) 女教師アタック(炎顎蹴)ができるまで 腿やられ(右) 腿やられ(左) ボディフックスーパーやられ(背側) ボディブロースーパーやられ(腹側) 腹やられ尻もちスーパー ロースピンキック 1 (カウンター) ロースピンキック 2 (カウンター) ロースピンキックやられ、尻もち ロースピンキック通常やられ 通常パンチKOやられ カウンター肘やられ ふっとび カウンターフックやられ アッパーやられ・ボディーブローやられ There's a...
  5. grap3fruitman

    Revival of Dead or Alive 6, continued dev support: Fanbase fundraiser plan | Read the DESCRIPTION of the video on youtube

    Honestly if the devs want to do something about the faltering player base, they could redo the point system imo. Nobody should lose points ever - not even rage quitters. Players so frustrated they'd quit mid-game need the most encouragement and kicking them when they're down doesn't help...
  6. grap3fruitman

    30s and smallest health should be standard

    Yay. Validation. lol Yes but unironically.
  7. grap3fruitman

    What would you like to see in DOA6?

    Capcom does what Tecwon't.
  8. grap3fruitman

    DEAD OR ALIVE 2 Modding tutorials and discussion

    Maybe the voice_**.wva files inside of datahdd.afs? There's a thread about it here https://zenhax.com/viewtopic.php?f=6&t=4047 Not sure how you'd import the english tracks over, however...
  9. grap3fruitman

    DOA2 Arcade Songs in DSF Format

    Soundtrack and the tools I used to rip them: https://mega.nz/folder/ZWQBDKQQ#dm3ALQ75QsYjbnXASslGmg Plugin you need to play the DSF files in Foobar: https://www.foobar2000.org/components/view/foo_input_ht These are actually ripped from the 2000-01-27 Dreamcast beta but it is the original arcade...
  10. grap3fruitman

    DOA2 Beta and Hacking Finds

    Here's all the audio files from the Dreamcast 2000-01-27 beta (https://mega.nz/folder/ZWQBDKQQ#dm3ALQ75QsYjbnXASslGmg). The DTPK folder contains all the original files for the music, voice acting and sound effect and you can use this app to extract the sound effects...
  11. grap3fruitman

    Found some source code

    The binary file for the Saturn version contains some snippets of source code for some reason (padding maybe??). Please to enjoy: https://github.com/ryu-highabusa/doa1saturn/blob/main/00DOA.c Edit: Found more (this section even has dev notes)...
  12. grap3fruitman

    30s and smallest health should be standard

    https://clips.twitch.tv/PlumpMistyDunlinMikeHogu-mSI0GVkDSYdYRZ4T
  13. grap3fruitman

    Damn this game is fast

    In DOA4 you can just mash 46 repeatedly, and recovering counts as as "while rising" status so you can mash out while rising attacks like Jann's 46P.
  14. grap3fruitman

    DEAD OR ALIVE 2 Modding tutorials and discussion

    The PS2 version packs the audio different, that guide is only about the Xbox version, but fortunately for you someone already ripped the English Hardcore sfx: https://www.sounds-resource.com/playstation_2/deadoralive2hardcore/sound/6244/ You'll have to figure out how to convert them to the...
  15. grap3fruitman

    DOA2 Prototype leaked

    I'm curious what build that's from - it looks earlier than even the '99 AOU Demo: The model looks more like the one from this cut scene shown at AOU '98:
  16. grap3fruitman

    This game is no doubt an utter abomination of Team Ninja's failure that dragged the entire franchise down to hell

    The only thing I disliked about DOA5 was the stun system and stun heavy gameplay - but that's a holdover from DOA4. Otherwise I thought DOA5.0 was a really good effort from the new team. Rig and Mila are great additions to the series. So were the more interactive stages. I really liked the...
  17. grap3fruitman

    DOA3++ Balance/Gameplay Mod

    Matt and I arguing about this very thing is why I dropped out of the project I started. Matt loves his nerfs. The "3 Sigma" boxart I made a page back was a jab/reference to that.
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