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  1. Matt Ponton

    DoA3 modding

    http://redump.org/disc/59397/
  2. Matt Ponton

    DoA3 modding

    Interestingly, the Korean version of DOA3 uses the 54430001 title ID like NTSC-M and NTSC-J. However, it seems to have the balance fixes/changes/updates as 3.2 (PAL).
  3. Matt Ponton

    DoA3 modding

    This is most likely you running into the weird issue where the app will freeze when it should be loading the Team NINJA logo, typically right after the TECMO logo appears. If you're skipping all those load screens you'd be running directly into the crash screen. The way we get by it is by...
  4. Matt Ponton

    DoA3 modding

    Ah, that's how to get that screen. interesting.
  5. Matt Ponton

    DoA3 modding

    Yeah, I noticed the IDs for costume slots. that harddrive slots seem to start from 64 (DEC) until reaching 9 costumes. It'd be nice if we could somehow break beyond 9 costume limit, and the character limit. Gulti and I have had ideas of bringing in DOAD characters into DOA3 like Kokoro, Eliot, etc.
  6. Matt Ponton

    DoA3 modding

    Sadly so many free editions I'm not sure which ones to trust. Yes, I have that. It allows for you to analyze the XBE format. He also provides Header files you have to use a Make script to run to use properly as well. However, none of it allows for Ghidra to attach to an active process for...
  7. Matt Ponton

    DoA3 modding

    Sadly it says it doesn't support XBE. I've been trying to see if I can use Ghidra but can't attach it to something like CXBX-R atm. Last I've attempted, any time you move the save files from their location to another instance even if it's one cxbx-r version to the next, i've gotten corrupted...
  8. Matt Ponton

    『DOA Online』『DOA2 Ultimate』Costume Mods

    CXBX won't support save transfers, because the emulator doesn't have the proper key for game save verification or whatever. XEMU works because it's an LLE, but CXBX-R by design doesn't have that as a feature. you have to grab the key from an original xbox and plug it into your cxbx install to...
  9. Matt Ponton

    DoA3 modding

    Yes, used to be a video or two of playing Genra and his movelist, but videos were deleted by YT for reasons. Hm, I don't have access to IDA Pro. I do have Ghidra though. Also, you can connect to the cxbxr-ldr.exe from the Processes tab of the Process menu in CE.
  10. Matt Ponton

    DoA3 modding

    -What version of DOA3 do you usually play? 3++, which is based of 3.1. - Do you have 3.2? Yes. - Are you playing it? Not often, just for checking emulator compatibility. - Do you care about these patches, like should I make separate patches for 'NO VIDEO' and for 'EIN STORY', or is the all in...
  11. Matt Ponton

    F that, I most likely will be streaming it. VK probably won't be able to get past the first...

    F that, I most likely will be streaming it. VK probably won't be able to get past the first boss, just like PZ1.
  12. Matt Ponton

    DOA3 Beta in the wild apparently

    I'd expect that XEMU would work with it.
  13. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Yeah, strange, since the XPR looks either empty or just a shader. But angulation looks like the second tier of Burai Zenin from DOA2:HC.
  14. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Interesting, I wish you good luck!
  15. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Great job! So cool to look at. FYI though, and I'm not sure which is 'correct' or not. But I've noticed that when running the script (both just the walls before, and the angulation+walls now) when I import the stage modeling to Blender, the angulation+walls is offset from the stage model by...
  16. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Thanks, seems to import some linework (wall vertical edges?) now.
  17. Matt Ponton

    [Stages] Wall / Collision Data Edits

    I tried this, sadly it didn't load anything (attempted sAG1N_dat.bin), and no console errors given. Used v2.93.1.
  18. Matt Ponton

    Release Hitbox viewer + file swapper + more

    Is it the first 3d fighter to get a hitbox viewer? I know sc6 had some video of its hitboxes but not sure if it released
  19. Matt Ponton

    DOA3++ Balance/Gameplay Mod

    That be some clean work there.
  20. Matt Ponton

    You should have permissions again.

    You should have permissions again.
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