SF6 modern control scheme seems innocent enough, until you remember the last time SF had a modern control scheme, which was SF4 for 3DS, and we were introduced to the horror of no charge flash kicks and walk forward sonic booms
Looking at Last of Us remake and i'm just confused, how the hell does a game get remade and remastered in the span of 8 years? that is the ultimate redundancy :/
Some ppl are down on Bearded Guile, but ill be honest, I like the idea of legacy characters actually growing up and evolving, so I'm cool with it, more beards for everyone!
With Capcom being so remake happy, it makes me wonder if they're gonna try and Remake RE5, or are they conveniently ignore that one since people are even more sensitive now than they were back in 2009
The drive gauge for SF6 sounds...interesting, seems like a direct response to the lack of creativity and expression that plagued SF5 for years, kinda wish it wasn't meter gated, but i'm guessing that's for balancing reasons
huh, Jedi Fallen Order is getting a sequel? seemed like a self contained, one and done type deal to me but oh well, I guess more Star Wars x Dark Soul isn't the worst thing EA can put out
Chun li is one of those characters who always ends up being top tier in the meta, but when you go through the story she's just a jobber who gets her ass kicked by everyone, fingers crossed SF6 changes that up
that Shikimori anime has alot of POV shots of getting pushed around by intense, but cute, looking girls
not my thing but you know someone somewhere is getting off to this lol
Played a bunch of doa2 matches on fightcade vs
A pretty decent Ryu player, good to know Ryu's sweep was as broken in doa2 as it was in doa4, shit goes under everything lol