Assassin's Creed monetization gets even more absurd with every entry, pay an extra 40$ on top of a 70$ game and you get 3 days early access and a season pass :/
replaying Bayo 1 and 2 cause I can't play Stellar Blade also, Hot take, Bayo 2 has better core gameplay than Bayo 1, but since Bayo 2 drops the ball in so many other aspects it ends up not mattering and is the worse game overall
"Kameos make MK1 too complicated, I want MK to be a 1v1 fighter" mf's acting like MK1 is KoF or Marvel asking you to learn a whole team, Kameos are litterally just 1 button assists, it's not hard at all, then again this is the same crowd who made MK11 a hit so maybe I shouldn't be so surprised
ngl, I've been sleeping on Nyo's -2 mix up game, used to think her being limited to hellstab and crushes in CQC range made her asscheecks, but at -2 they are actually decent, as long as the opponent doesn't have an i11 6p or are a grappler who can severely punish you for blocked hellstabs, she's fine
of course Project L was just a placeholder name for the LoL fighting game, but 2XKO? first off it sounds way too much like 20XX, that indie game inspired by Megaman, and second it's just a weird title that's hard to say or remember :/
-_- <- the face you make when all your casual gaming friends who spent the last 5 years going "fighting games are too hard!" are now all Tekken 8 enthusiasts
The fact that Wanted: Dead, that janky af action game released by ex-Ninja Gaiden devs, is to this day getting updates, fixes, and combat overhauls is both baffling and awesome, most devs by now would of moved on from their budget AA game that didn't sell too well, but not Soleil lol
When you think about it, Team Ninja was just being ahead of the curve when it comes to terrible monetization with that whole hair color change fiasco, it looked awful at the time but now that all the big boy fighting games are practicing awful monetization tactics suddenly it doesn't look as bad
ah yes, this Stellar Blade "controversy" once again has a bunch of maidenless men arguing over how to properly represent a woman in a videogame, just throw the whole case out :/
So according to Wikipedia, Kasumi's character was originally designed to be a guy; sadly the only reference for this statement is a 2002 Japanese artbook so it's hard to verify this info, but could you imagine DOA if it was lead by a guy from the start? hard to envision but I wouldn't oppose it
hearing that A.K.I was originally planned to be a charge character but was swapped to motion at the last minute annoys me to my core, I mean I get that original charge characters aren't super popular (FANG, Decapre) but it'd nice to have options besides 30 yr old legacy characters :/