Sly Bass
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  • So, am I like the last person to find out stagger escaping changed in DOA5U?
    D
    DarkShadeXZero
    Yes I know Brute but I'm asking as to what extent. I know it's changed but I point my finger at it. Like is it slower?
    Brute
    Brute
    You have to make full 360 motions now. doing repeated diagonal directions, back-and-forth inputs, etc. no longer work. you have to spin it in a full cricle
    D
    DarkShadeXZero
    Huh....well alright thanks for the info.
    I need fucking wall splats 2 be reliable. I've lost matches thinking a wall splat would happen, only to have them fly in another direction
    So how do you initiate a throwdown in DOA5U? Or is that broken too?
    x Sypher x
    x Sypher x
    I think you just go to your fighter list and go from there.
    Sly Bass
    Sly Bass
    Tried it, unless the person logged off immediately after our fight, there was no option to initiate the throwdown. Just to remove someone from my list.
    R
    Randzz
    Throwdowns can only be done from one of 3 places from what I'm seeing. Either stating you wanna do a ranked match from main menu, playing arcade mode & having the setting to either solo or tag, or free training with throwdown setting set to solo or tag.

    So yeah, it's broken
    So um, does anyone use the character wiki? Maybe they should be a pinned link in every character forum.
    I get so pissed when every character I face can spam frame traps. I need to calm down, otherwise I'm done with this game.
    synce
    synce
    Are you sure it's not just the online? If opponent has faster character everything is +100 on block
    Tenryuga
    Tenryuga
    Im sure it's online. Ein players will do 3P (-4 on block) then do another 3P and score counterhits. That kind of bullshit is stupid. It sucks that you have to readjust your frame traps with Akira due to the added recovery on moves.
    I can't explain it, but I get super angry playing this game. Never happened in DOA5, but DOA5U makes me want to hulk up.
    Can anybody school me to the frame data of Hyabusa's Mid stomach chop move?
    SilverForte
    SilverForte
    6p? It's 13f
    Sly Bass
    Sly Bass
    Thank you. This means I should be a lot more reactive with Akira's 66P to interrupt. 12 frames.
    New buffer system is fucking up all my frame trap inputs. Ugh. Relearning from scratch again.
    Codemaster92163
    Codemaster92163
    The new buffer system STILL devours a lot of my inputs, especially online.
    Sly Bass
    Sly Bass
    As I'm devouring Akira's frame data, I'm noticing that all his frame traps actually have addition frames added on recovery. It nets him at a disadvantage.
    Tomorrow night I return. Check out my post in the meet and greet about nj offline battles.
    I don't know how you do it. But I still need to post New Combo set ups. Then start working on different Weight Class combos. Can't wait for you to come back on Monday bro.
    Akira now has a CB Follow up. 66P+KP Stuns and Bounces off the ground. Can combo into 43P ~ 2P~ 3H+KP466P+K. (In very special occasions) Low sidestep now goes into his Low Grab, Sidestep P is now his 3P and Sidestep P+K is the one with the back in the original DOA5.
    Hey assholes. Feed me leon and akira footage while im away. I want to see new stuff
    I Cryophoenix I
    I Cryophoenix I
    I'ma be uploading a few matches soon if college gives me the time. Lol.
    How's it going sly, By the way...Is there any noticeable changes on Akira's 214p? Frame trap still?
    Sly Bass
    Sly Bass
    Something on it did change. I couldnt see the frame data, but it appeared to no longer be a frame trap. I got one more week in europe, so ill be counting on you to feed me info!
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