KasumiLover
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  • Probably doesn't work since free canceling on block is unsafe unless you have advantage, and your opponent gets away with it since theyre obviously pressing buttons when they FCed at an advantage/or when you tried to mash at a disadvantage....
    DestructionBomb
    DestructionBomb
    Some might find this hard to believe, but...people are defending him for it apparently lol.

    Nothing against porn, but seems a lot of people don't understand the principal behind it and automatically assume it's censorship when the characters were never meant to be naked in the first place+IP integrity lol. It's the fact that someone is out there messing with your shit that you created, and then reselling it.
    KasumiLover
    KasumiLover
    That's why I don't really like nude mods like that, plus it gives the buyers a negative perception of the game than is actually needed since you're making it look a certain way. I'm sure Tekken would feel the same way if something existed like that in tekken on an illegal game copy too
    DestructionBomb
    DestructionBomb
    Understandable yeah lol. I'm reading through these JPN tweets and I still think it's crazy that the first step some people took is the "censorship" card.

    "KT now supports censorship and is sueing someone, I can't believe this"

    Like... dude, he's trying to resell it. The DOA characters were never even naked to begin with! lololol.
    I really wish I could convince my sister to join FSD or 8wayrun, I think her Hayate/Ryu and Cassandra in SC6 are annoying enough to be a threat even tho she seems doubtful xD
    Unpopular drunk Kasumi opinions: 6P+KK(in stun on CH), and K3K should be crumple stuns for Kasumi imo, especially since K3K isn't that threatening and leaves you +10 yet is unsafe at -16, for what? XD
    Tekken and DOA's stun games are so different, in DOA you have to use an attack that's at the least 2 frames faster than the advantage to continue a combo successfully while in Tekken you can continue a combo thats either the same advantage from a hit stun or faster than the stun given, it's so odd >.>
    KasumiLover
    KasumiLover
    I guess its so stuns won't be so ridiculous, although i wouldn't mind a stun closer to tekken so stuns won't be iffy like certain ones when at a distance that won't register as a combo unless near a wall
    The 4th phase
    The 4th phase
    ironically i find juggling in both pretty different but i do agree tekken seems be a bit easier to juggle with. Sadly my character makes its a bit difficult to extend the juggle.
    KasumiLover
    KasumiLover
    I think Tekkens juggle is easier since they're relatively universal but it's the somewhat random pushback in juggles that make them annoying and some characters like Lili have trash reach with certain juggle enders besides key ones. DOA's juggle is alot more simple now but it's kinda limited since there's no real variety unless you pursue it and even then unique combos aren't as strong as the simpler repetitive ones
    I hope one day DOA adds a short valley boy type Korean male character, I would love to be able to he hired by TN to voice him so when they have big events and such, I can be on broadcasts with those Japanese VV voice actresses and share news xD
    One day I hope doa will have throw breaks besides that one neutral throw and grapple breaks, I think for throws that are 12i or lower they should be breakable outside of counter/hi counter or special stance based/ in string throws. It's weird that they have breaks only for one throw that's not used nearly as much as other throws
    DestructionBomb
    DestructionBomb
    It would be extremely interesting and satisfying if TN actually incorporates a universal throwbreak system, but apparently during an interview a while back, it was said to be expensive (because they have to add unique animations to each individual throw break since it's a lot of throws in the game).

    To hear TN say that means budget was involved again, which in turn leaves to the one outcome problem: Koei Tecmo.
    KasumiLover
    KasumiLover
    i don't think they really need the money to make throw animations tbh since games like SFV and SC6 and Tekken on occasion have universal break animations that they use for a large bulk of throws, I think TN could just do that imo
    DestructionBomb
    DestructionBomb
    I agree yeah. It's funny because I said the exact same thing and a few others along the suggestion including Wah and Hazard, they should do that. Unsure if TN even thought about it that way because that's a reasonable option imo. Sometimes I'll be thinking as if TN doesn't want to go that route because it feels cheapened (?)

    Team NINJA: Ehhh...but I want it to look good.

    I mean shit, you still can TN! LOL
    I wish certain users here would stop with the bullshit, you're making irrelevant arguments and when we reply with facts they want to play victim and suddenly act like we're all accepting what we're presented and are thinking one way when it's not that, it's getting old. Stop making statuses and replies asking a question and then becoming an ignorant victim when you don't like the answer
    • Like
    Reactions: Onryoki
    DestructionBomb
    DestructionBomb
    I legit told him to play another game already and he still didn't listen lel.

    That guy blocked me though so it is what it is.
    Sometimes I wonder if DOA6 would have been better off using the sabakis effect from break blow and giving the close hit attacks that property instead, it would give the move more use and would be a better way to fairly escape pressure with a single strike that absorbs damage but would be unsafe
    Force_of_Nature
    Force_of_Nature
    I agree that Break Blows should be unsafe on block like in Tekken 7, because that would force the player to not rely on it as much as a counter tool. Don't know about the close hit property though. BB's are arguably better for Break Blow Cancels.
    KasumiLover
    KasumiLover
    Oh I meant only the new close hit moves that you use for after bounds xD I think those could be good as anti pressure moves too but they cost health like tekken has
    Force_of_Nature
    Force_of_Nature
    Ah, I see what you mean, but nah, I honestly am not a fan of close hit properties for a similar reason that I don't like lethal hits in SCVI. The exact conditions feel arbitrary at times. For instance, every Close Hit move has a different "Close Hit Activation" range. Some get close hits easily, others require you to be basically brushing against the opponent.
    Winning with Lili in Tekken is satisfying xD
    Getting a 50 ft Ethernet cable this week since I realized my 150ft one was a bit more than what I needed, I feel dumb since I did the measurements today using my near 6ft height as a ruler and I realized my room is only like 50 ft away from my router xD
    Imagine if DOA had crossover dlc like this xD

    DeadlyChase
    DeadlyChase
    DLC guest characters are so random now in days. I wouldn't be shocked if Yogi bear or Kanye west made it into any game. Remember when we use to be able to make logical guesses on who can make it into the games? Pepperidge farm remembers... Hell maybe the Pepperidge farm old guy could be a DLC too.
    KasumiLover
    KasumiLover
    I think as long as the DLC character is out of the box and not generic it could do well like the Negan one from Tekken, its just about knowing what will get fans attention xD
    samuraihachi
    samuraihachi
    So Steve joined Smash and is now invading DOA lol. Honestly after Namco added Negan in Tekken, anything is possibru these days. I still wish we had gotten Tifa or Kiryu in DOA though....or Travis Touchdown in Smash *profound sadness*
    I like Hwang, not a fan of the talismans gimmicks much but besides that the reminds me of the assasin era Hwang in SC2, probably the best male character I like in SC xD
    Derock
    Derock
    Well, since 6 has character gimmicks, he need to get that upgrade to make his comeback memorable. Although there are some stuff missing (ahem the Xianghua stuff from SC1)
    KasumiLover
    KasumiLover
    Hopefully they'll add in more mechanics for more basic characters like they did with Sophitia!
    Fingers crossed Hwang will be easy so I can finally have a guy I know how to use xD
    Force_of_Nature
    Force_of_Nature
    Did you play Yun Seong in SCIV?
    KasumiLover
    KasumiLover
    No but I'm familiar with his move set since I used him somewhat in SC3 xD
    College assignments I can do but it's meh compared to doing stuff I actually enjoy, I could type a whole book about Kasumi and Lili but it's like a switch goes out when I need to do an essay for history xD
    Looking back at it I think I know rhe reason why story stages in 6 weren't available, if you select one and fight in certain ones the game has a noticeable drop, as if it's stuck in the pre rendered story mode frames. Although it's mainly the Colloseum stage ones tho, I think they just never bothered to optimize them for outside modes xD
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