DrDogg
Well-Known Member
i made sure i saved all the match replays between us so i could memorize those strings too...haha
And now they're useless because they no longer work. lol
i made sure i saved all the match replays between us so i could memorize those strings too...haha
Careful with this one, it could put you at BT against them if they tech to the left or right, which could be detrimental in the end.Though it has been changed I just found that it gives a +0 frame pseudo:
so that is something if it wasn't already like that. (Tested this vs. Ayane only).
I was messing around with 9p some more. Basically his is how it works. This all tested with Recovery on.Her 9P is still guaranteed a ground throw on normal hits (33 frame window, is the term "advantage"?), you just can't do the throw as fast as you would with her 3H+K. Tested just now with a Training Com set for recovery (Tech Rolls) and fastest recovery for staggers (sure not the right category but what better to use?) and I could get the follow up ground throw on it.
It only bounces on Counters, Hi-Counters, Critical Stuns (red), and Critical Bursts. Can be tech rolled at this time. When it bounces I found if you want to deal more damage 6PP, 4K, 2P, 3K, 2K, and 4H+K are the only options that hit fast enough to deal damage.
Opponents can tech it with the "white" Critical Stuns.
I've seen it used sparingly but the fact they changed it caused for a lil research on it. I've been looking for a use for 6pk anyway, since it gives a decent amount of relaunch but has terrible recovery. Seems that it finally has a place.You even use 9P in the game :??? I just cant imagine in which situation 9P is a good move
What do you mean by this?Anyway You have more advantage After you finish with 6P than with 6PK
I mean that 6p Has faster recover than 6pk
6pk recovers slower but it also has an extreme block stun which causes it to be safe. The only place that 6pk really fails is on whiff. At that point you're pretty fucked.
k so... hold on, so with this patch, you can't SE out of Mila's 3pp SD stun. But now get this, I use 4H+K, 3PP, 6P+K (CB), as a setup... but everyone holds the 6P+K. How and WHY is that possible if everyone else can get guaranteed setups off of their sit down stuns that SHOULDN'T be guaranteed?
Do I just have bad luck in picking characters or something? It seems that way right now...
3PP gives equal stun as the other sit-down stuns . The glitch is just for some characters not all. Mila is not one of those characters3pp never gave that long of a stun to begin with even without SE.