Team Ninja shares additional details on the next Dead or Alive 5 patch

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While a solid roll out date still hasn't been nailed down for the next upcoming Dead or Alive 5 patch, director Yohei Shimbori was kind enough to share a few tweets on some additional features that we'll see, noting that the next patch will be a major update.

One of the cool additions Shimbori mentioned is that we'll be seeing the popular demand to save replays of lobby matches, along with the ability to now kick unwanted players from your lobby as well.

Here are the additional patch details from Shimbori:

[D-YS] I was able to check some stuff about the next patch this week, so I'll tweet a little bit about it.

[D-YS] First off, you will now be able to save replays of lobby matches.

[D-YS] A lot of people were asking for that feature, so we worked hard to put it in.

[D-YS] Also, the host of a lobby match will now be able to kick a waiting player out of a lobby, even while they're watching a match.

[D-YS] Also, you'll be able to search for lobbies by connection quality.

[D-YS] There are lots of other improvements and additions too. The next patch is going to be a major update.

[D-YS] I'll fill you in on more details as soon as I can confirm them myself (including the patch release date...)

Update for December 29th
[D-YS] The next patch is named "Ver.1.03". The name might be boring, but it has a lot of new features.

[D-YS] One of those features is uploading movies of replays.

[D-YS] I tested it by uploading a movie to YouTube.

[D-YS] Ver.1.03 will allow uploads to both YouTube and Facebook.

[D-YS] Facebook uploads are available to both Xbox 360 and PS3. YouTube uploads can only be performed from a PS3.

[D-YS] So now, even people without video capture equipment can upload fight videos.

[D-YS] Fighters from around the world can now watch others' fights.

[D-YS] And did you catch some of the little tweaks to the fighting game itself?

[D-YS] Now that we have this feature, maybe I'll upload another movie soon...

Update for January 10th
[D-YS] Happy new year!

[D-YS] I'm starting the year off with another upload of Ver.1.03 footage. This time to YouTube. #DOA5

[D-YS] This time, we have La Mariposa vs. Hayate, and I'm sure you'll notice changes in this fight too. #DOA5

[D-YS] We haven't practiced the new moves enough to use them well, but... #DOA5

[D-YS] I'm sure all of you will show us what these moves can do! (video uploads ftw) #DOA5

[D-YS] There are lots of new features in Ver.1.03 for all players, not just hard-core fans. We'll post the full list of changes soon! #DOA5

Update for January 17th

Ver.1.03 Update Details.

Release Dates:

PS3: January 22nd, 2013

Xbox 360: January 29th, 2013

http://teamninja-studio.com/doa5/us/patch/0116a.html

http://teamninja-studio.com/doa5/us/patch/0116b.html
 
Rig has a new CB as mentioned and he can connect his 6H+KK air grab on a stunned opponent now instead of only an already launched one. Interesting. I wonder if everyone will get other CB moves...though it doesn't seem to matter much as Rig's at least is still just another mid punch lol. On the positive side, it looks like he got that so he can CB from BND.
 
i just want to know what the quality of the video will be when uploaded to facebook or youtube. SC5 had the same feature and it was like 360p. it was pretty bad. hopefully DOA5 will have a much better quality to it.
 
i just want to know what the quality of the video will be when uploaded to facebook or youtube. SC5 had the same feature and it was like 360p. it was pretty bad. hopefully DOA5 will have a much better quality to it.

Judging by the above video as the test video it appears 360p is the setting. Not sure if we will have a 720p option or not though (i doubt it).
 
Probably because you're playing the 360 version since it doesn't have that gay ass 1 frame delay. But if the buffer system is pretty "good"
How come Hitomi's :3::3::P:, Kasumi's :3::3::K:, Akira's :4::6::F::+::P: & Ryu's :3::3::P: won't come out properly & apparently, even Doug (who is a 360 owner) having trouble pulling off
some of the characters moves.

Edit: I've gotting use to it, so it's difficult going back into playing DOA2, 3 & DOAD (awful game) but the buffer system is still bad & it's still have the same issue thats been in the series since DOA2 which is input shortcuts
normal input=:2::3::6::P: shortcut=:2::6::P:

Also, Lei Fang's -> <- P aint working right. Its freaking hard to do now. It was easier in DOA 4.
 
why all the extra ? lol. Its like a zillion frames its not like you get anything out of it, but a kick in the face as seen in the match :rolleyes:
 
They added some new stuff to the screen info,
Like insted of only high/low they have high kick, low punch etc.
Also the critical dmg is there :)
 
If they have given Rig the ability to CB from stance I hope they give it all stance based characters. I never understood why Helena couldn't do it but at the same time I can't think of any attack she has currently from BKO that would work as a CB attack.
 
Rig's changes are noticeable in that video if you play him, but not Zack. Primarily I blame the stage they choose where just about everything stuns on NH >.>.

Overall, happy to see Rig now has a CB from bending stance, as well as 6f+k from BND launching on NH; again it may be the stage, but I still think his 1p should be faster. Zack's changes were just unnoticeable...
 
I don't understand the issues people are having with the :3: :3: moves they execute perfectly fine for me, and I'm on the ps3. Maybe you just need to input them in faster then one would think.
 
If they have given Rig the ability to CB from stance I hope they give it all stance based characters. I never understood why Helena couldn't do it but at the same time I can't think of any attack she has currently from BKO that would work as a CB attack.

K from Bokuho would work.
 
Don't count on it, it's the developers playing and their level of game play is below the average player. He probably just didn't tech correctly. I could be wrong though.

Uh.. Do you even know what a force tech is? The Zach player didnt tech and was in ground stun. Then that low kick Rig did forced him up. There's nothing to do with skill or "level of play" involved in that.

So I ask again. Was that Rig low kick always a force tech? I'd just test it myself but I dont have my xbox right now.

If it wasnt always a force tech and it is now I'd say thats the single biggest/most important thing to take away from this video.
 
No it's not a force tech. Zack tech rolled after the kick. If Rig did the second kick it would of been a force tech.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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