"You'll never be alone again, Mathilda." [Mila General Discussion]

HiguraShiki

Active Member
I'd put her higher if everything she relied on didn't lead into three chances to break out of her throws. She has good tools, but throw breaks are way too easy and her advantage from the ground pound throw break is just a 50/50 that can go either way.
Actually, even if people break the takedown, it still leaves mila at an advantage almost similar to bass. Mila can either throw out the 4P, 2P, knee, or can just go for another take down. This leads to more than just 50/50 chances and really boosts up the momentum. Essentially you scare the opponent into either blocking, countering, or attacking. Most people would try to defend rather than attack, so you can just go into another takedown and rinse and repeat until they actually stop you.
 

autoaim

New Member
i just think doa in general is a 50/50. mila is no exception as long as there is counters there will always be a 50/50 situation.
 

Jefffcore

Well-Known Member
Actually, even if people break the takedown, it still leaves mila at an advantage almost similar to bass. Mila can either throw out the 4P, 2P, knee, or can just go for another take down. This leads to more than just 50/50 chances and really boosts up the momentum. Essentially you scare the opponent into either blocking, countering, or attacking. Most people would try to defend rather than attack, so you can just go into another takedown and rinse and repeat until they actually stop you.
It's always a 50/50 because certain options will interfere with others. Like I said, if you condition an opponent to do one thing you don't want to start conditioning him for something else that directly interferes with it. (i.e. doing a low attack and then tackling. If they hold low a tackle wont work.) You need to keep it to lows and a low throw, or mids and standing throws, or a mid and low.

Every situation in DOA is like this
 

HiguraShiki

Active Member
It's always a 50/50 because certain options will interfere with others. Like I said, if you condition an opponent to do one thing you don't want to start conditioning him for something else that directly interferes with it. (i.e. doing a low attack and then tackling. If they hold low a tackle wont work.) You need to keep it to lows and a low throw, or mids and standing throws, or a mid and low.

Every situation in DOA is like this
True, I just men't to say that being broken from a takedown still gives mila slightly more of an edge. But it is 50/50.
 

Raansu

Well-Known Member
True, I just men't to say that being broken from a takedown still gives mila slightly more of an edge. But it is 50/50.

I'd rather have an unbreakable or just one chance to break over the 3 freaking chances they get and the "advantage" from being broken from the tackle.
 

HiguraShiki

Active Member
I'd rather have an unbreakable or just one chance to break over the 3 freaking chances they get and the "advantage" from being broken from the tackle.
Honestly, after 2 hits, which I usually always get in, I let them break the third hit on purpose in order to hit them and then take them down again. If I feel they are going to block the mid punch, I just go straight into a takedown after the recovery from the break. If you wan't to just end the cycle and go back to a distance, you can just do the knee and juggle them away. If you know how to command grab properly, you should always be able to land the hits, if that's what you really want. Just practice doing the inputs, it's even easier online since you can press them ahead of time and it will come out.
 

Jefffcore

Well-Known Member
It's too easy to break, if you're playing a good opponent they'll likely break it before that. Because the mix up is a crappy 50/50 it's annoying as hell. SST doesn't even really work because if the other person does a SSP they'll win. A lot of characters have jumping attacks that fuck it up too, so you're stuck with 2p or p (K is unsafe).
 

HiguraShiki

Active Member
It's too easy to break, if you're playing a good opponent they'll likely break it before that. Because the mix up is a crappy 50/50 it's annoying as hell. SST doesn't even really work because if the other person does a SSP they'll win. A lot of characters have jumping attacks that fuck it up too, so you're stuck with 2p or p (K is unsafe).
Hmm, how do you think TN can fix up mila's TD's then?
 

synce

Well-Known Member
The guaranteed mount after P+K ender gives potentially 150+ damage on NH juggle, if they made it harder to break that'd be broken as fuck lol In any case I'm almost positive she's getting a nerf in the next patch, cause man people love to bitch about her TD's. Just yesterday I got kicked for it
 

HiguraShiki

Active Member
The guaranteed mount after P+K ender gives potentially 150+ damage on NH juggle, if they made it harder to break that'd be broken as fuck lol In any case I'm almost positive she's getting a nerf in the next patch, cause man people love to bitch about her TD's. Just yesterday I got kicked for it
This can't be true. If they really nerf her TD's essentially they take away the point of even playing the grapple game with her. If this is true, we definitely have to stop it.

Also, I don't understand how the hell people call that OP.... essentially you are just punishing people for overblocking or countering, like any other grappler does. How the hell is that cheap in the publics eyes, yet a majority of casuals play Jann Lee and they thing he is perfectly fair.

They should make the TD's harder to break though, at least maybe the first punch.
 

Jefffcore

Well-Known Member
The guaranteed mount after P+K ender gives potentially 150+ damage on NH juggle, if they made it harder to break that'd be broken as fuck lol In any case I'm almost positive she's getting a nerf in the next patch, cause man people love to bitch about her TD's. Just yesterday I got kicked for it
It's hard enough for her to get CB

People online are people online
 

Raansu

Well-Known Member
The guaranteed mount after P+K ender gives potentially 150+ damage on NH juggle, if they made it harder to break that'd be broken as fuck lol In any case I'm almost positive she's getting a nerf in the next patch, cause man people love to bitch about her TD's. Just yesterday I got kicked for it

And? That kind of damage makes you fear tools. As of right now, Mila has decent tools, but I'm not scared of any of it. If I get forced tech'd I'm more willing to take the tackle than anything else. It's simply way too easy to break and I'm not afraid of it at all. The advantage she gets from a break really isn't all that great either. If I just sit there and block the best you get is chip damage from the low punch. If I do a jumping attack I'm either going to hit you or you try and do another tackle and I just completely avoid it. That advantage is nothing special, I'd rather have the damage over constant 50/50's.

You can't condition someone who isn't afraid of a tool.
 

shinryu

Active Member
She doesn't absolutely have to use the takedown cancel moves, though. 6f+p or 236f+p are pretty useful against that "I'm just going to block" mentality. And you are just going to block, since if you start counterpoking I can launch with the k from the cancel. It's not risk free for her, but it's more complex than you're making this out to be.
 

Jefffcore

Well-Known Member
Yes you do, she's at disadvantage if she doesn't, and it's super easy to see if someone doesn't do one. If you start doing other things you're setting yourself up to get pooped on.

All in all we're simplifying it
 

shinryu

Active Member
Memory may fail me but I'm pretty sure you're no worse than -10 are you? That's not great but it's definitely not a guaranteed hit excepting against Kasumi/Christie and even then you could duck it with a TD. Your opponent's got to respect your options and if they aren't then why not launch them?
 

Jefffcore

Well-Known Member
I don't understand.

You aren't going to be beating anything with anything if you attack from that much disadvantage, and it's not something they can't react to.
 

HiguraShiki

Active Member
I don't understand.

You aren't going to be beating anything with anything if you attack from that much disadvantage, and it's not something they can't react to.
There is no need to understand. People just find it annoying to be TD'd, even though it is easy to break, it makes them rage. It's sad honestly, there are plenty of other characters with much better tools, yet people are actually aiming for one who's main tool doesn't even guarentee anything.
 

Jefffcore

Well-Known Member
But the reactions of people online shouldn't really be the base for your opinion. :p People online see a "grab" that goes through their attacks and they get upset.
 

HiguraShiki

Active Member
But the reactions of people online shouldn't really be the base for your opinion. :p People online see a "grab" that goes through their attacks and they get upset.
Srsly, I am just so upset right now... ever since I picked Mila, I've been having arguments with so many people just because I TD them all the time. I'm upset because no matter how much I try to tell them that a 50/50 after breaking TD is not OP, they just do not seem to understand. I really need a hug from all you Mila fans :(
 
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