Something I'd like people to start testing...

RyuJin

Member
Don't knock it til you try it, sir.

Same kind of damage scaling in Tekken, VF5FS and SCV. The only difference is the inclusion of the hold system. The intensity of a match is beautiful.

A small joke I said a while ago was "making everyone hit like a truck equals balance" Lol I guess was right XD.
 

HoodsXx

Well-Known Member
I've tried playing smallest as well, and MAN what a difference. I had to be on the defensive with Pai so much. Couldn't be overly aggresive like I usually am at all, or else I'd get destroyed. Definitely a lot more respect between players when played on smallest or small. I find Normal really does let you make too many mistakes. That extra 30 hit points does a lot.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
As much as I like taking off 55% life with a HCT TFBB... I have to say that I'm 'eh' for Normal and 'alright' for small.

I honestly don't care anymore about the life setting, that train has come and gone for me. All I care about is getting enough players at events.
 

J.D.E.

Well-Known Member
Standard Donor
I tried it on small settings, with JDE423, with my Pai, and Rikuto is definitely right. He usually kind of holds randomly sometimes, but realized that he needed to space a lot more, as did I, since I could tell that one combo from Kasumi could = almost half hp. It's definitely a different feel, and I enjoyed it. Definitely makes you more aware of EVERYTHING that's around you, instead of just having the mentality of "Meh, a little combo won't be that bad, I still have a lot more hp to come back".
Does wonders too. Makes you have to respect the danger zones more & the combos.
 

Caster Shell

New Member
I think that changing the option to Small health is good idea right now. It really does feel a bit closer to Doa 1-4 health, which was fine. The fact that most people who play online switch the health to Largest is crazy. Those matches do take far too long, and also show how some people need more health (chances) to play online because they're not actively learning when they play against opponents, or possibly because they're playing too recklessly.
 

GLoRToR

Active Member
The merit I see in a longer life bar, is in training / practicing with your friend. Having the match end way too soon, is no fun then.
 

Rikuto

P-P-P-P-P-P-POWER!
The merit I see in a longer life bar, is in training / practicing with your friend. Having the match end way too soon, is no fun then.

I would recommend adding more rounds rather than changing the lifebar to a higher setting, if extended training is your goal. From what I've found, training with lower settings actually makes you better because you are going the extra mile to protect what little health you have.
 

GLoRToR

Active Member
I would recommend adding more rounds rather than changing the lifebar to a higher setting, if extended training is your goal. From what I've found, training with lower settings actually makes you better because you are going the extra mile to protect what little health you have.
That's a matter of attitude. Every game I play I try to not be touched in a combat role be that DoTA, Mortal Kombat or DoA. Customisability is a good thing, and I'm sure you and your friends can choose what you like about lifebar. Were I the developer I'd allow individual choice of health bars 1 to 100% of health, like the old handicap thing in SF.
 

Raansu

Well-Known Member
The merit I see in a longer life bar, is in training / practicing with your friend. Having the match end way too soon, is no fun then.

That's only going to create bad habits... If you want to practice/test something then go into sparring. Both online and offline allows two player sparring.
 

GLoRToR

Active Member
That's only going to create bad habits... If you want to practice/test something then go into sparring. Both online and offline allows two player sparring.
I think you are defaulting to your own idea of how this game is played without acknowledging that others might like to play it another way.
 

Zeo

Well-Known Member
I think you are defaulting to your own idea of how this game is played without acknowledging that others might like to play it another way.
I don't it's so much your own idea of how to play so much as finding the optimum way to improve. It's natural you would play smarter and more carefully with less health, so if you're training it would be on those settings or simply in training mode.
 

GLoRToR

Active Member
I don't it's so much your own idea of how to play so much as finding the optimum way to improve. It's natural you would play smarter and more carefully with less health, so if you're training it would be on those settings or simply in training mode.
Depends what you are practicing. If you want to do Killer Combo #67 back and forth with your friend, it's a good thing to have more health and more rounds. If you are indeed looking to learn to avoid Killer Combo #67, yet again making the mistake twice per round is a better way to go.
I'm just being devil's advocate to spark more discussion here :)
It's not entirely without merit to fight with more life than normal, or even an infinite health-bar as the case may be, but I do see your point from your angle as well of course.
 

Raansu

Well-Known Member
Depends what you are practicing. If you want to do Killer Combo #67 back and forth with your friend, it's a good thing to have more health and more rounds. If you are indeed looking to learn to avoid Killer Combo #67, yet again making the mistake twice per round is a better way to go.
I'm just being devil's advocate to spark more discussion here :)
It's not entirely without merit to fight with more life than normal, or even an infinite health-bar as the case may be, but I do see your point from your angle as well of course.

Then...go...into...sparring...it's...available in both...online...and...offline.
 

TRI Mike

Well-Known Member
Large and Largest should be completely banned and looked down upon.

EDIT: BTW, Hold are very damaging again in small and smallest. What's everyone's opinion about this¿
 

TRI Mike

Well-Known Member
OK Since my internet is being shit and I don't have anyone to play offline unless on weekends I went and tested smallest against the AI. The damage just feels right but I have something I don't like. Holds. I think it would be perfect if Normal life bar was toned down to 240 but hold damage still did as much as if we had 300. Some characters can literally kill with 3-4 holds and that shouldn't happen. Strikes and throws are excellent though.
 

Prince Adon

Best in the World!!!
Premium Donor
I really wish they would disable those settings online.

I don't really think they should be disabled online. Lobby is just casual do whatever it shouldn't mean anything anyway. So having the options of different setting I don't really think is a big deal. The normal settings are really just for the pros, and rising players who want to play offline which isn't going to be everyone. Plus you need more option that'll attract players that might be interested in playing offline in the future and disabling options(unless it's rank or something) I don't think is needed.
 

Rikuto

P-P-P-P-P-P-POWER!
I think you are defaulting to your own idea of how this game is played without acknowledging that others might like to play it another way.

If you intend to play competitively then the way you play will indeed promote bad habits. No one is saying you can't dick around, we're just telling you the consequences of that action.

If it doesn't matter to you, so be it.
 

Mr. T

New Member
Interesting discussion, however, a smaller amount of hit points will decrees the chances of the better player winning. I'm sure there's merit to the assertion that a small health bar will contribute to the player being more careful however as this is a physiological affect this can be done on any size health bar (:rolleyes:) . I'll "train" and play casually with small health bars sure but it's hardly anything to promote in tourneys.
 

Rikuto

P-P-P-P-P-P-POWER!
Interesting discussion, however, a smaller amount of hit points will decrees the chances of the better player winning. I'm sure there's merit to the assertion that a small health bar will contribute to the player being more careful however as this is a physiological affect this can be done on any size health bar (:rolleyes:) . I'll "train" and play casually with small health bars sure but it's hardly anything to promote in tourneys.

You've got it completely backwards.
 
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