There's a big section in the .xbe where it sets up most of the "shared" moveIDs such as stuns, juggles, environment anims, etc.
The DOA3 wall stun looks like this:
5E22 07 09 FF 00 00 00 00 00 00 00 FF 00 00 00
and the bolded part is where it sets the moveID's actstate.
Some on-hit animations can also be found in the character .bins, for on-hit animations that would be unique to them. (Usually special-tailored launch heights and the like)