What engine does DOA5/5U/5LR use, then? Direct X? Or their own engine based on Direct X? Can they change an engine enough to warrant calling it their own and even naming it? What engine(s) did DOA use before DOA5?
I have always seen the term "soft engine" used loosely, anyways. I always thought it was less of a "real engine" and more of a graphical and/or animation tweak or just their name for whatever they were doing with the breast physics or animation in general, not the name of the whole engine used for the games (mostly because I don't think they started using the term until DOA5U iirc, so it's not like the whole game was using this "engine" from DOA5's inception). It's not like I'm anywhere near an expert on the matter, but I thought a game could have a gameplay engine and a graphics engine, based on actual proprietary programing, calculations, and algorithms happening in the background, and in terms of visuals that could effect rending all the visuals the lighting, and animations (hair, cloth, boobs).
Even if it all comes down to the talent of whatever DOA5's artists, modelers, number of polygons, and animators did to make it look so great, that's fine. Whatever they did with DOA5 to 5LR, I like that. Still the best looking fighting game I've ever seen, and if there's any game where I can say the characters actually look "soft" it's DoA5. I can't give the same kudos to DOA6... whatever good there is in the visuals of DOA6 came from the good work done in DOA5, imo.
I have always seen the term "soft engine" used loosely, anyways. I always thought it was less of a "real engine" and more of a graphical and/or animation tweak or just their name for whatever they were doing with the breast physics or animation in general, not the name of the whole engine used for the games (mostly because I don't think they started using the term until DOA5U iirc, so it's not like the whole game was using this "engine" from DOA5's inception). It's not like I'm anywhere near an expert on the matter, but I thought a game could have a gameplay engine and a graphics engine, based on actual proprietary programing, calculations, and algorithms happening in the background, and in terms of visuals that could effect rending all the visuals the lighting, and animations (hair, cloth, boobs).
Even if it all comes down to the talent of whatever DOA5's artists, modelers, number of polygons, and animators did to make it look so great, that's fine. Whatever they did with DOA5 to 5LR, I like that. Still the best looking fighting game I've ever seen, and if there's any game where I can say the characters actually look "soft" it's DoA5. I can't give the same kudos to DOA6... whatever good there is in the visuals of DOA6 came from the good work done in DOA5, imo.
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