I support mods when they address issues like this:I decided to keep my doa 6 in its vanilla version.
I normally don't get attached to mods, and this is no different, It feels wrong to play a modded version.
I support what revan is doing for the community and if it is revitalizing doa 6 in some form, great, is just a me problem
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Or they are to fix bugs and/or clean up other jank.
Super Turbo is a great candidate for such a mod. And there are romhacks that fix stuff, like New Legacy, but that also comes with re-balancing of the roster. David Sirlin tried with HDR and his changes were hilariously awful. New Legacy's changes are far more sensible, and it's guided by a more solid, thoughtful approach on how to address characters who have really bad matchups in that game, for example. The guy in charge of the changes is extremely passionate about ST and it clearly shows with how good the game feels and plays. He's not axing stuff out of hate or adding things willy nilly. And it still plays like ST.
Which is exactly why 6++ should be met with deep suspicion because it is being done in a very haphazard way, without any evidence of careful consideration to balance or how one introduction (or exclusion) of a mechanic might cause a ripple effect that affects balance elsewhere. It's been asked over and over again what the thinking process is behind these changes but all I get is "IT'S A BETA!" "MeTeR BaD". That response doesn't instill confidence and it suggests this isn't worth taking seriously. (and why should we take the modder seriously to begin with?)
I don't think DOA6 is some sacred cow like Third Strike, but my position is if you want to mod the game, do minor changes, small tweaks at first, but still keep DOA6's identity. The biggest problems with 6 are things that revan can't fix, like the stages.
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