6++ Gameplay Overhaul

crapoZK

Well-Known Member
Standard Donor
Back on topic:
This mod will only further isolate DOA6 from any potential new players. The PC playerbase is low as it is and further dividing things and making lobbies even less accessible to people trying out the game for the first time will only hurt its numbers.

And the irony of calling people who aren't interested in the mod "DOA6 haters" when the mod's goal is to remove what makes the game unique as DOA6.
What potential new players LMAO please stop with the hypotheticals. Have you spoken to any in the last year? I love how you've brought people who don't even exist yet to back your point against a mod that's been public for 2 days because why exactly?

You honestly don't think that DOA6 is garnering any new players on PC still, do you? Delusion. This game struggles to average 80 daily players and you're acting like a (subjectively) fun project is what's going to drive people away from a game that is more than dead? I don't even need to pull up the statistics, you can look for yourself. Not to mention that 3/5ths of said players aren't even playing online.

It's okay to not like things and critique it but coming for it this hard just because you don't agree is mentally ill behaviour. It's not even criticism at this point (I didn't include your message to Emery because that shit was just straight cap).

The main point here, and I'll say it again since you lot are barking for the sake of barking, bringing up random shit that doesn't make any sense and isn't even real nor will ever happen - is that it is a fan-made mod, and is not doing anyone any harm.

This is the last thing I say in response to this.
 

Rob

The Dragon Shrine Maiden
Premium Donor
It is.


Your feedback to him is that you like meter. His feedback to you is that he does not. Goes both ways, and he's not obligated to bend the knee in regards to that belief.

6++ plays more like classic DOA games before they decided to overcomplicate themselves with mechanics that are anti-fundamentals and objectively make players who are weaker in that area, stronger. It's a harsh sticking point that many players feel very strongly about, and that's not limited to the DOA community and its own IP.
I never said I liked meter. I said I agreed that it's removal waters down the game even more.

And no it really doesn't play anything like the classic DOA games when it's still about the stun game.
 

Rob

The Dragon Shrine Maiden
Premium Donor
What potential new players LMAO please stop with the hypotheticals. Have you spoken to any in the last year? I love how you've brought people who don't even exist yet to back your point against a mod that's been public for 2 days because why exactly?

You honestly don't think that DOA6 is garnering any new players on PC still, do you? Delusion. This game struggles to average 80 daily players and you're acting like a (subjectively) fun project is what's going to drive people away from a game that is more than dead? I don't even need to pull up the statistics, you can look for yourself. Not to mention that 3/5ths of said players aren't even playing online.

It's okay to not like things and critique it but coming for it this hard just because you don't agree is mentally ill behaviour. It's not even criticism at this point (I didn't include your message to Emery because that shit was just straight cap).

The main point here, and I'll say it again since you lot are barking for the sake of barking, bringing up random shit that doesn't make any sense and isn't even real nor will ever happen - is that it is a fan-made mod, and is not doing anyone any harm.

This is the last thing I say in response to this.
It is doing harm when I can't find anyone to play against online. Those same players would be in public lobbies but aree now in private ones.
 

deathofaninja

Well-Known Member
Premium Donor
News Team
It is doing harm when I can't find anyone to play against online. Those same players would be in public lobbies but aree now in private ones.

So, you're actively looking for players to fight in Dead or Alive 6 on PC via online play.
 

DestructionBomb

Well-Known Member
Standard Donor
Some fun stuff, there might be fun bits for actual netplay though I have to make some testing against actual people. It's been over a year since I played DOA so I think I'll play it sometime this week I hope!


Pros:

- EWGF being + in general is a plus (no pun), because of how the move is designed it just looks weird all around at default negative. Can genuinely open people up with that change as the character is far too slow that requires opponent mistakes just to get the ball rolling. Great stuff here @Rev_an

- The 4P+K inclusion has whiff punishment usage and it's plus. I tried some scenarios against specific characters in their movekits and it's pretty damn strong for when timed specifically kek. The fully charged one is dope but it's definitely heavily readable and far too situational that retains similar issues to the raw fireball. Uncharged is the go to for obvious reasons. Neat though.

- PPPP into up close fast fireball range seems random and it's plus, but sure I guess.

- 236K being plus is actually kinda wild lol. Covers a lot of distance and it's literally a strong get in move now for dispelling heavy keepouts.

Cons:

- 214P. Alright no joke here, one of the best changes to that character on official retail was the removal of that move. Even leaves you backturned and unsafe on block. Any combos potential and setups that leaves you backturned on launch was also pretty poor (aside from that K launcher which is still on the weaker side of things).

- 214K. Previous in DOA5LR, it was a launch on hit/bounce on NH and a moderate launch within a stun threshold. At official retail in DOA6, it became a knockdown where it's usage is labeled for plus reasons only. Due to the rest of the moves in the beta public fan mod being more effectively viable than 214K now, it's pretty much overshadowed for how slow it is and it's eventual less consistent use since you have other methods to remain plus now with less risk.

- 3H. I'm actually rather curious about this one for having this reversal. It didn't seem needed since he technically had trouble opening people up usually, I don't think it's a massive con so I could see it for potential defensive reasons as a get off me tool since the distance on active for how far the opponent is from you is huge (is that by any chance the break hold but turned into a default reversal?).

-----

I haven't tested PK and PP6PK, but I'd imagine the jank final hit on open space launch is now useful that isn't for wall splat usage anymore.

Hayate:


Nahhhhh lol. I'll be real, Hayate's Raijin isn't really the hardest thing in existence, so to see this much damage from that throw alone is wild.

I'll admit that for a move like that with a bit of a sequence, I do think it should do a bit more damage, but nothing like that. Minimum at the very least could be equivalent to Alpha's B.U.R.S.T where it's 150 on HiC, and that bit from Alpha is easy as shit to do for how much damage it did. Anything higher than that is wild.
 
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crapoZK

Well-Known Member
Standard Donor
It is doing harm when I can't find anyone to play against online. Those same players would be in public lobbies but aree now in private ones.
These same players don't even play DOA6. It's been 2 days. Your issue will be the same with or without this mod.
 

Rob

The Dragon Shrine Maiden
Premium Donor
These same players don't even play DOA6. It's been 2 days. Your issue will be the same with or without this mod.
Actually those on my Steam friends list do...

So either the hype will die down and people go back to retail DOA6 or most will switch to 6++ and the game will truly die since no one to play with lol
 

DestructionBomb

Well-Known Member
Standard Donor
Yeah still no to this.

True yeah. Yo I can literally safe 2T safe throw Rajin in my sleep, that damage is wild. Not a single ninja in this game deserves that privilege for a instant kill throw on HiC lol.

I like Hayate, but if the damage goes beyond 160+ from a single throw, then sheeeeeeeshhhh.
 

crapoZK

Well-Known Member
Standard Donor
So either the hype will die down and people go back to retail DOA6 or most will switch to 6++ and the game will truly die since no one to play with lol
So... what you're saying is that the number of players will stay the same regardless of the outcome? Cool, glad we're on the same page.

Next.
True yeah. Yo I can literally safe 2T safe throw Rajin in my sleep, that damage is wild. Not a single ninja in this game deserves that privilege for a instant kill throw on HiC lol.

I like Hayate, but if the damage goes beyond 160+ from a single throw, then sheeeeeeeshhhh.
Yeah bruh it's unfathomable lmfaoooo it's actually a joke, not a single character needs to be killing anyone from a single throw. Like nah g not even King's Rolling Death Cradle does that and that shit requires mad sequence memory. I've been laughing at this for 24 hours.
 

Rikuto

P-P-P-P-P-P-POWER!
I never said I liked meter. I said I agreed that it's removal waters down the game even more.

And no it really doesn't play anything like the classic DOA games when it's still about the stun game.

Well, basically a better DOA 4, at the very least. I think that's what is reasonable to aim for in regards to fan modding. There are limits to what modders have immediate access to changing.
 

Rob

The Dragon Shrine Maiden
Premium Donor
So... what you're saying is that the number of players will stay the same regardless of the outcome? Cool, glad we're on the same page.
Well if you don't want to play with an incredibly biased mod then yeah we'll be forced to go somewhere else lol.

DOA scratches that casual fighter itch for me and it would be unfortunate not to be able to play when I'd like to.
 

Rev_an

Active Member
Cool! Is cpu ai working fine now? (I'm not play online because I suck at fighting games)
I hope cpu can use actual DOA6 combos not doa5 combos...

I believe there are no changes to AI. That also means it can still do fatal rush, for example.

yeah the AI doesn't know what's going on it'll behave like normal doa 6 ai but it seems fine if you're using breakGaugeMode = 2 in the config. we could change some ai strings but that's a lot and we're busy enough making pvp.

-------------------------

and yeah raijin will get tuned down a bit if i ever actually see one in a live game. I need to do some work and separate normal hit from counter and hi counter like those tina throws.
 

Full Cup Bounce

New Member
All he's really said is he doesn't like this project, he doesn't like the original DOA6, he doesn't like anyone that helped with the game, and he believes everyone hates it. So, with all that constituted; I'm not sure why he's here. There has always been a group of people that are ready to attack anyone that might be enjoying DOA6 to a degree and he's one of those people.

I'm not an alt. I used to stream the game regularly and get new players to try the game. I've helped Tekken players transition over and promoted the game to my friends. I enjoy DOA6 as it is. I do not want DOA6++ further depleting what little playerbase there is for me to play with.

Stop assuming things about people you don't even know.
 
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