How lol? the skillful players have to spend meter to do something they were already able do before instead of keeping their meter for something else
So before doa5 no other doa games have stagger escape? thanks for teaching me something new about past doa games i guess but sorry you're wrong
Most of the doa5 top tourney players can SE and pay attention to the stun game at the same time, all you need if to train yourself to be able do it
Kasumi 1P CH in LR leave her at +12 SE max you can only do jab,K or 6P,Ky Dragon is my rival/training partner for doa and other FGs so i know the MU for Kasumi i dont even need to check if im sure lol
By removing stagger escape they only lowered the skill gap and fucked up the stun game at the same time, people who did not want to take the time to learn how to se max or were unable to se max ofc those people would think SE is unfair or clunky
The stungame is more reasonable? nope in doa5 you are forced to learn your SE max combo/setup,launchers level/stun threshold
in doa6 Hitomi can do 6K,3K,9k this setup would never work in doa5 on SE max.
You rename doa6 "stun to launch" the game (but i prefer to use the word kusoge to describe doa6)
In doa6 you have you have more moves that give you the frames to launch with mid P,mid K or high launcher but you dont have launcher levels anymore and you have a fucked up scaling and with SE gone you cant reduce the stun
Rath mistakes
1 fail whiff punish, 2 wrong guess for a TOD because of no meter,im sorry but this is not a good game design
when did i say that low holding inst is not risky? i gave you one of the reasons for the low hold inst at high level play
All i did was to point out your incomplete break down of the video and give a reason for the low hold and pointed out the fail whiff punish
the major differences from LR to doa6
Stun game/stagger escape,judging your own knowledge about your own main,im sorry but i will no go into depth explanation
CBs
PB/PL
side steps
ground game
Why would i want to spend time on a dumb down less rewarding version of doa5? i wanted a game even better than LR not a regression of doa
this is the case for doa6
If the help from the Sega VF devs made doa5 this good then they should really ask their help again for doa7 because doa6 is a mess