Macca Beam
Well-Known Member
i thought this series has constantly been making improvements to hold and guaranteed damage but that's still by far the most bitched about subject. kinda curious what it would play like without holds altogether
However, I do agree with Rikuto that Team Ninja seriously needs to stick by their guns and not backpedal on their vision for DOA6, along with being open to taking risks to improve the game's overall mechanics (DOA6 was a step in the right direction with much better sidestep evasion and a reduced stun duration, but I still don't feel that Team Ninja fully understands why a lot of other FGC players don't like playing DOA or DOA's mechanics).
Team Ninja has made a lot of improvements to DOA with DOA5 & DOA6, and agree that holds should stay, but if you're familiar with SoulCalibur, Tekken & Virtua Fighter, something just seems off with how DOA feels and/or plays. Has nothing to do with being a "generic fighter". As much as some ignorant morons may state it on other websites, DOA is FAR from a generic fighter in both visual style, characters and gameplay. I don't want to turn this into a "What DOA can do better" thread, but I can make some suggestions that could potentially help DOA out mechanically.
That's because it it's own entity... why should it try to feel like any of those other games?
I understand what you are saying but the game... should be it's own game, first and foremost and I'd rather Dead or Alive be unique because that's what it is then try to emulate something it's not.
Again, fighting game players love saying how much they can adapt but if they can't put money where their mouth is and can't adapt unless it's more like X, then why cater to them?
Soul Calibur doesn't even feel like Soul Calibur anymore. The bar is gone. All hope is lost.Hell, nothing really feels like SoulCalibur anyway haha.
At this point it's not about DOA "being its own entity", DOA does a lot of things that other 3D fighting games can't even touch it from its stages, to its visuals, and the like. It's just that when you're familiar with other fighting games, certain things begin to stand out, and not really for the better. I will let you know that I'm technically more familiar with DOA mechanically than SC, VF or Tekken and acknowledge that being different for the sake of differentiation isn't really good in DOA's case because: A) It's already hard to get fighting game players into 3D fighters in general outside of Tekken B) It's even harder to get fighting game players into DOA with its obscure mechanics and damaging stigmas. It's one thing to be niche forever (which DOA likely will be anyway), but DOA has to make a genuine concerted effort to try and grow competitively and sadly, I suspect the way to do that is to make the game feel a little closer to VF (and Tekken to a lesser extent, minus its movement). Having a "fuck those people" mentality is a great way to stay niche forever and not grow the audience.
And yes, that's sadly how it always is. You don't think Virtua Fighter players wasn't in the same boat as DOA in their twilight years? Trying desperately to keep their game relevant as all they kept getting was continuous revamps that slowly made VF into a discount Tekken which they hated?
I'm not trying to say that you aren't making a point, you do but you have to understand that there is limits to this, even @Brute pointed that out with how Soul Calibur is barely even SC anymore due to the continual sweeping changes and those who heavily disagree with RE to this day. It's basically a slippery slope in trying to cater to those people as there's only so much you can do before you drive away your bread and butter for the CHANCE that those you are catering to will be the permanent residents.
Well, according to Shimbori, it should require only one finger to play. So we could start by ditching the face buttons and movement controls, and jump straight to the DS4's touchpad.what exactly is the best direction for DOA6 to move in to grow the franchise?
Tbh, that one button can do a lot of things, it's quite impressive. Also it's something you can't just spam against any half decent player.Well, according to Shimbori, it should require only one finger to play. So we could start by ditching the face buttons and movement controls, and jump straight to the DS4's touchpad.
Tbh, that one button can do a lot of things, it's quite impressive. Also it's something you can't just spam against any half decent player.
To use its different functions you have to press multiple buttons using multiple fingers, unless you've somehow discovered a way to hit 4/6 and the special button with only one finger at the same time.Tbh, that one button can do a lot of things, it's quite impressive. Also it's something you can't just spam against any half decent player.
I know what you mean, I guess it was a way of showing he isn't pushing tough button inputs for the new special button. Something the casuals and new people could understand, DoA isn't as big or as known as the likes of Tekken after all.Well yeah, but majority of the time when Shimbori showed off DOA6 & the Fatal Rush feature, did he generally have to put emphasis on the fact that he was just pushing one button over & over? It was quite cringeworthy to watch.
Maybe, I could use my tongue.To use its different functions you have to press multiple buttons using multiple fingers, unless you've somehow discovered a way to hit 4/6 and the special button with only one finger at the same time.
"One finger" doesn't mean "one finger and your tongue."Maybe, I could use my tongue.
You already know EXACTLY what they are going to point to and fuck. That. Shit.
If people cannot adapt to having a way to stop damage before it gets guaranteed because they can't vary their approach in combos, then that's on them period.
I will be damned if they remove the one main thing that makes DOA DOA because they can't handle it, they can go fuck off with that shit.
Team Ninja should never get rid of holds. It's part of why DOA is so awsome including the interactive stages and danger zones. Fuck the haters. TN shouldn't turn this series into another generic fighter.
At this point I honestly think we'd be better off with a totally new IP that had similar environmental shenanigans but a more traditional take on combos. It'd be more popular in the FGC and it'd escape the stigma that is DOA.
My favorite part is when people used to say things by the lines of “omg they are gonna put DOA characters on it Dissidia is ruined “ just because it was TN making it lolNah, people would then just point to that it's made by Team Ninja and believe it will be exactly like DOA see Dissidia by them awhile back.