Yeah I think I was incorrect about that wall splat thing xD It seems to be alot more than just some specific attack property hopefully if it is based off a DOA4 wall splat, launchers will be guaranteed but maybe if you wish to try to continue a stun set up for more damage, you can but the trade off is it costs meter.
I'm ok with it but tbh I'll miss the DOA5 wall splat, but maybe this will be better since we could get a launcher of our choice for even more wall damage into a Break Blow as well xD
Idk tho, I still feel like they're trying to tell us something(forgive my constant instinct xD) I noticed that in the videos they showing this off in, they ALWAYS go for a launcher afterwards, so who knows, maybe if you try to go for more hits like 6P or P, maybe they'll just fall to the ground like if you didn't launch after a CB in DOA5LR?DoA3 wall bounce was like that. The launcher was guaranteed, but if you really wanted to you could reset and play the stun. If its like that I'm perfectly fine with it. Its way better than what we had in DoA5. It just makes me nervous to see it after losing the free launcher in DoA4 lol.
Idk tho, I still feel like they're trying to tell us something(forgive my constant instinct xD) I noticed that in the videos they showing this off in, they ALWAYS go for a launcher afterwards, so who knows, maybe if you try to go for more hits like 6P or P, maybe they'll just fall to the ground like if you didn't launch after a CB in DOA5LR?
If the new wall splat will be that way I think it's cool, it'll give players a choice to use the wall tje way they want to, so if you want that guaranteed damage like in DOA5, you can do that but if you want to get MORE damage and maybe bait a hold from your opponent you can do that too. That'll hopefully strengthen a few characters who have a meh wall game
I don't think it's that bad tbh, you won't have guaranteed damage but your opponent will still have to guess between a launcher or a throw. That set up they did in the video basically shows the consequences of being put in that situation so that'll scare the opponent unless they know exactly what you'll do or they have meter xDFor fuck sake.....They were doing so well to. If it was just to use break holds I'd be perfectly fine. This though? No TN, just no. Change it the fuck back.
I don't think it's that bad tbh, you won't have guaranteed damage
I mean you'll already have situations where you can get it if your opponent doesn't have meter xD I don't think TN is gonna change it so the best thing to do is to just digest it imo
I told him it was unnecessary and he said to me that I have to wait until to play the gameI'm a bit upset, but i'm not sure. Master is still telling people to wait until the game drops until we provide our opinions. So I'm going to wait and see if there's more to it before going on a full rant. Could just be something we don't know.
I don't think it's that bad tbh, you won't have guaranteed damage but your opponent will still have to guess between a launcher or a throw. That set up they did in the video basically shows the consequences of being put in that situation so that'll scare the opponent unless they know exactly what you'll do or they have meter xD
That's probably the main point, the smartest thing to do likely is to go for a break blow if your opponent doesn't have meter, but if you don't I think that'll force you to either play the stun game for more damage or you can go for a launcher for safe damage or you can bait for a hold which is quite a few ways to get damage imo.It makes going for the wall pointless. I'd rather risk for the fatal stun than go for the wall damage, especially given that overall damage seems terrible right now. In DoA5 that setup in the clip would have almost killed.
In DoA5 that setup in the clip would have almost killed.