We can't discuss the hold system without looking at it, now can we?
Look at this mess.
The whole reason for 3-point, 4-point, and 6-point holds in the first place was because it was the only option to prevent spamming without introducing a "counter meter". Well have a meter now in 6 so... yeah. Maybe let's try that for a change?
I'm definitely of the opinion that 2-point (or maybe even 1-point?) is the way to go with each counter sacrificing meter. Especially because the meter now seems pointless. You're just building up so you can do this fancy animation that doesn't really matter. Who cares? I didn't go for PBs or slope throws either...
"Break Blow" doesn't really add anything significant to the game. But refreshing how counters work and making them more accessible at the same time? Now that's a fucking game changer. I actually have a reason to care about meter management.
Meter has the potential to be the most refreshing thing to ever happen to DOA since multi-tiered stages. You can even have the meter go gray or something to indicate certain un-holdable situations, eliminating yet another problem.
Edit: Corrected the inputs on the chart because the Japanese wiki listed them incorrectly.
old for reference