Sounds like a doa style counter systemlolwut?
Sounds like a doa style counter systemlolwut?
I would say it's a good thing you don't work at Namco, but after SCV, I'm sure they'll come up with something worse.i still say they should bring back the SC4 guests as real characters like Kamikirmusi, that dual katana chick, Ashlotte, and Scherezade.
I would say it's a good thing you don't work at Namco, but after SCV, I'm sure they'll come up with something worse.
They have fugly designs, useless movesets and generally contribute nothing of value except pandering to a handful of hipsters.what exactly would be bad about bringing them back?
They have fugly designs, useless movesets and generally contribute nothing of value except pandering to a handful of hipsters.
I'm generally unsympathetic to arguments that devolve to "lackluster shit is okay because there's even more lackluster shit." It's predicated on the assumption that I'm positively disposed to the other lackluster shit when I rarely am.that goes for over half the regular SC cast as well though
movesets i give you though but deviating movesets are how we wound up with new characters before as well. sophitia, cassandra, kilik seung mi-na, Nightmare and his human half i forget his name, raphael and amy, rock and astaroth, etc
New stuff.
https://gematsu.com/2017/12/soulcal...asizes-enjoyment-sword-fighting-single-button
- The most significant evolution is the introduction of the “Reversal Edge” system, which is an attack that integrates offense and defense to defend against almost all techniques with a single button, regardless of whether they are high, middle, or low. By mastering this, even beginners can can read the moves of advanced players.
- The game will emphasize how you can enjoy the fun of sword fighting with a single button. They are also fixating on production.
- Critical Edges are also being prepared. While their command inputs were difficult in Soulcalibur V, they can be activated with a single button in Soulcalibur VI.
- There is a system called “Soul Charge,” which is paired with the Critical Edge system. You can power-up for a certain time by expending the gauge. Soul Charge-exclusive techniques are also being prepared.
- A “Lethal Hit” system is being prepared for advanced players. By landing specific techniques with certain conditions fulfilled, you can perform powerful combos depicted through special production and slow motion. By doing this you can destroy your opponent’s equipment.
- If Mitsurugi’s lower body equipment is destroyed, he will essentially only be wearing a loincloth. If Sophitia’s hair accessories are destroyed, her hairdo will change.
- Guard Impacts can be used without depleting the gauge.
- We also want to offer a tutorial mode.
- We feel that character creation is an attraction that cannot be removed from the series. We cannot say anymore, but please look forward to it.
- Development is 70 percent complete.
Argentus said:i still say they should bring back the SC4 guests as real characters like Kamikirmusi, that dual katana chick, Ashlotte, and Scherezade.
Obviously not angol fear though
Maybe bring back stuff like owl head and revenant as well.
movesets i give you though but deviating movesets are how we wound up with new characters before as well. sophitia, cassandra, kilik seung mi-na, Nightmare and his human half i forget his name, raphael and amy, rock and astaroth, etc
I gotta agree with Brute, it's a good thing you don't work for Namco or produce any fighting games in general. Why do people care about the SC4 guests so much? They just feel like CaS characters inspired by anime, weeaboo designs.
Furthermore did you really forget Shura's name? It was the easiest to remember.
blame dark souls, i've been dealing with a lot of Seig's lately i was mixing up names.lso, please don't tell me you forgot Seigfried's name (unless you're thinking of someone else). That's a big SoulCalibur fail right there.
tbh i like that better. more fighting the opponent, instead of the controls.One button supers? Yeah because 1-button Rage Arts really added to Tekken 7's gameplay depth amrite?
tbh i like that better. more fighting the opponent, instead of the controls.
tbh i like that better. more fighting the opponent, instead of the controls.One button supers? Yeah because 1-button Rage Arts really added to Tekken 7's gameplay depth amrite?
All four of the anime guests are dumb and would add nothing substantial to SC6 over producing new characters.
236236H+P+K (which is usual set to a macro, i.e. one button)
is too difficult to perform
tbh i like that better. more fighting the opponent, instead of the controls.
all four of those characters created specifically for SCIV were better than all the new SCV characters combined.
So whats your complaint about, again?
too UNRELIABLE when playing online. dropped inputs and all that. it's like trying to get a 360 input to fucking read when playing a 2d fighter online. It's a struggle sometimes.
Based from how Sophitia is deaigned in this game, it looks like Dead or Alive with weapons.