********WIP********
UNIQUE STRIKES
1) Hachimon Kaida (/)
: 10(2)13 / Advantage: NH +2 / CH + 5 / HiC +31~+35 / On block: +1
Type: High P / Strike / No tracking.
Sly Bass -
DestructionBomb - i10 jab that is +1 on block for advantage, +2 on NH, +5 on CH. - One of his standard jab options that can be used for offensive close advantage, means of an opponent check or pressure, as well as being one of the most important attacks to initiate potential juggle strings from the simplest to the hardest. This jab is an extremely solid go-to attack for putting yourself at small advantage in the quickest way possible because the startup is 10 frames with no hard negative drawbacks added.
: 12(2)22 - Can be delayed up to 22F / Advantage: NH -1 (not a natural combo) / CH - 1 / HiC +19~+27 / On block: -8
Type: High-Mid / Strike / No tracking (Can connect to a sidestepping "opponent attacking" if they sidestepped the first attack.)
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2) Kansuitai ()
: 14(2)24 - Can be delayed up to 23F / Advantage: NH +2 (not a natural combo) / CH +2 / HiC +2 / On block: -12
-IMG GIF-
Type: High-High / Strike / No tracking
3) Touku Rakushou ()
4) Anshou Chouchu (///)
5) Choushinchu ()
6) Sayu Kaikyu (/)
7) Jirou Tanzan
8) Ekisho
9) Housui
10) Chouyoushu
11) Rimon Chouchu
12) Yakuho Chouchu
13) Yakuho Chouchu
14) Jouho Senshou
15) Shichisei Souyokuchu
16) Suisou
17) Chouda Chouchu
18) Byakko Soushouda
19) Youhou
20) Koboku
21) Sokushin Ekishou
22) Shotai
23) Tankyaku
24) Kenhou
25) Sokutai
26) Yozentai
27) Renkantai
28) Zenso-Tai
29) Hougeki Unshin Soukoshou
30) Kaiko
31) Souto
32) Souka Housui
33) Gekiho Honko
34) Kaimon Chouchu
35) Shura Ha'ou Koukazan
36) Senzankou
37) Hazan Ryotenchi
38) Teirou Kanpo
39) Mouko Kouhazan
40) Hyousatai
41) Chouzan Housui
42) Zessho-Daiten-Housui
43) Tetsuzankou
44) Maho Shoukou
45) Geimon Tessen
46) Tenzan-ko
47) Youshi Saiken
48) Teishitsu Dantai
49) Hontei Goku Hazankou
50) Fukko
51) Hantei Goko Tensetsukou
52) Fujin Chuten Hekirekichu
53) Toryu Tenshin Hazankai
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Back-Facing Strikes
UNIQUE STRIKES
1) Hachimon Kaida (/)
: 10(2)13 / Advantage: NH +2 / CH + 5 / HiC +31~+35 / On block: +1
Type: High P / Strike / No tracking.
Sly Bass -
DestructionBomb - i10 jab that is +1 on block for advantage, +2 on NH, +5 on CH. - One of his standard jab options that can be used for offensive close advantage, means of an opponent check or pressure, as well as being one of the most important attacks to initiate potential juggle strings from the simplest to the hardest. This jab is an extremely solid go-to attack for putting yourself at small advantage in the quickest way possible because the startup is 10 frames with no hard negative drawbacks added.
: 12(2)22 - Can be delayed up to 22F / Advantage: NH -1 (not a natural combo) / CH - 1 / HiC +19~+27 / On block: -8
Type: High-Mid / Strike / No tracking (Can connect to a sidestepping "opponent attacking" if they sidestepped the first attack.)
-----------------------------------
2) Kansuitai ()
: 14(2)24 - Can be delayed up to 23F / Advantage: NH +2 (not a natural combo) / CH +2 / HiC +2 / On block: -12
-IMG GIF-
Type: High-High / Strike / No tracking
3) Touku Rakushou ()
4) Anshou Chouchu (///)
5) Choushinchu ()
6) Sayu Kaikyu (/)
7) Jirou Tanzan
8) Ekisho
9) Housui
10) Chouyoushu
11) Rimon Chouchu
12) Yakuho Chouchu
13) Yakuho Chouchu
14) Jouho Senshou
15) Shichisei Souyokuchu
16) Suisou
17) Chouda Chouchu
18) Byakko Soushouda
19) Youhou
20) Koboku
21) Sokushin Ekishou
22) Shotai
23) Tankyaku
24) Kenhou
25) Sokutai
26) Yozentai
27) Renkantai
28) Zenso-Tai
29) Hougeki Unshin Soukoshou
30) Kaiko
31) Souto
32) Souka Housui
33) Gekiho Honko
34) Kaimon Chouchu
35) Shura Ha'ou Koukazan
36) Senzankou
37) Hazan Ryotenchi
38) Teirou Kanpo
39) Mouko Kouhazan
40) Hyousatai
41) Chouzan Housui
42) Zessho-Daiten-Housui
43) Tetsuzankou
44) Maho Shoukou
45) Geimon Tessen
46) Tenzan-ko
47) Youshi Saiken
48) Teishitsu Dantai
49) Hontei Goku Hazankou
50) Fukko
51) Hantei Goko Tensetsukou
52) Fujin Chuten Hekirekichu
53) Toryu Tenshin Hazankai
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Back-Facing Strikes
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