ScattereDreams
Well-Known Member
======================== NOTATIONS =======================
Icon - Designation - Short Notation
- Punch - P
- Kick - K
- Free - F
- Hold - H
- Combination of Multiple Buttons - +
Press that Direction Once - Short Notation - Hold that Direction
- 7 8 9 -
:Link: - 4 5 6 - :Link:
- 1 2 3 -
For more information about DOA's notations, be sure to check FSD's Terminology wiki.
(Yes, I pretty much copied this exactly from Kupo. Though he'd already done it, so no reason to retype it all when I can just paste lol. Sorry for lacking creativity; thankyou)
Some of Eliot's rotatable changes in DOA5.
- 9frame punch that stuns on NH. Extremely fast and powerful, but lacks range. Won't complain about the range since it is i9.
- The animation of this attack has changed. Only had one glimpse of it, so not sure if the start up frames are slower or faster than the original. It's still a mid kick, but now it's a true low crush. Not sure if it's still safe, or not.
10 Hit string - Nothing really new, just a bunch of old attacks mashed in together. Possible to delay to go for CH's? String can be sidestepped, and moves can be somewhat easy to read.
- Guard break. In DOA4 it was just a dashing mid punch that was good for whiff punishing, but it was unsafe on block. In DOA5 Team Ninja has changed the properties to guard break, still good for whiff punishing wake up attacks.
- Dragon kick. Properties have changed from guard crush to guard break. I would have loved the guard crush properties to stay in DOA5, but I'll be fine with a guard break. Wonder will this affect pressure options.
/ - Grants Eliot a guaranteed 7p. I keep hearing Eliot gets a free launcher after his parries, but haven't seen it.
- Grants relaunch properties in combo's.
- While crouching 3p, or "Choryu" is going to be a very effective move for combo's in DOA5. Can be used in combo's multiple times to grant relaunch/float properties.
- The new notation for Eliot's sabaki. The old 7p has been replaced by 9 frame punch. As far as I know, it still works against high punches, and it's still -4 on block = safe against everyone except grapple characters.
SPECULATIONS
- Guard break. Seems to have less recovery. In DOA4 this high guard break actually left Eliot a disadvantage when blocked. Seems better in DOA5. Will need to see how much frame advantage it gives him in DOA5
- Seems to has faster start up frames than his DOA4 2K