Yeah, that's the only way to make it hit the opponent, plus we unfortunately can't do the final hits of 6KKK8K and 6KKKKP solo, and the 6H+K wouldn't work since it needs that jumping 6KKKK to evade the low kick beforehand XD the 6KKK acts as the chaser so you can successfully land a no "timing" jumping follow up of your choice. 6KKK8K for a sit down stun and a set up, 6KKKKP for a free launch and guaranteed follow ups, or 6KKKKK as shown so you can get in their face with another set up too. The 6K4K won't work because of the short distance and iffy timing, 6KK4K leaves her in standing status and will get you hit, and 6KKK4K leaves her standing and is way to slow. xDDoes it have to be the second hit animation of the 6K string? Going all the way from full screen with 6K seems unintuitive to me.
What did you think of the BT 2K versus a mid WU kick? I thought that was pretty neat!