SF has skinny women with varying degrees of thighs
With varying degrees of waist, height, shoulder, breasts, hips, legs.
Makoto looks nothing like chun li, that looks nothing like cammy, that looks nothing like sakura, that looks nothing like Mika.
Even if you argue that makes sense for MK womans to have the same body type, you still fail because a lot of things are defined by genetics alone.
Hips, height and breasts are things like that.
Even stuff like if the woman ever got pregnant, or breastfed a baby.
So, even if they had the same type of training, which they didn't because different martial arts makes you have different sets of trainings that would imply different results in a body, you would also have to deal with nature itself giving you different body shapes.
MK is not realistic and MK doesn't try to be realistic, the regular females and males in that game are a result of pure laziness and that is it.
Street Fighter i a series about human characters mostly, now, in a game like MK, filled with monsters, you have 4 female monsters, and 2 of them have the exact same proportions as the other humans, and the other 2 are really different, tell me how much diversity. KI and Vsav gives MK a harsh lesson on monster type characters in general.
, I just do not care nor see this as an actual reason to aim for.
I kind of agree, but i believe every character should be unique both design and gameplay-wise, which doesn't mean having to aim towards every kind of possible body shape and structure possible.