NightAntilli
Well-Known Member
Why are American and Japanese tier lists different...?
If that's true, then I'm definitely pro Japanese tier list, they're more focused on defensive play which I love.Japanese players place more emphasis on their tiers via whiff punishment where American tiers tend to be more based around how well you can stay in when you get in. That's why NA sees Hayate as mid and Japanese see him as top. They prefer the footsie game and NA prefers "no-fucks-given-I'm-coming-for-you"
Even if Ein won several majors, the truth still is that he's a bad character, you can win with a low tier character all day but unless their tools and versatility is up to par, than they're still bad. I'm not exactly threatened by the fact that Eliot won a tournament, I still deem him the same way I felt before. Same for high tiers, Christie has lost quite a few times, but she's still at the same tier standing because of her speed, tools, FA, delay, and pressure she brings to the table.If Ein won a major he wouldn't be considered top tier, unless the person who won that major, consistently won other majors or frequently placed in top 8 or if a wide selection of people made it top 32 with him cause then people would have to re-evaluate how he stacks up against other characters in reality instead of theoretically knowing that this character is threat in tournament situations. I'm not trying to glorify tier lists as the end all be all of this game they definitely need to be updated constantly for the most accurate view of them, but logically they stand testament to what a character is capable of in a variety of match-ups in a variety of different circumstances and anyone who uses the tourny results in conjunction with their knowledge of the game get the most accurate of view what to expect when going to a tournament therefore allowing that person to practice for that situation. Calibur has trained alot with Vader in Alpha so I'm sure they discussed the potential she has generally and specifically in situations. The fact he made it so far with her shows that I'm must train against Alpha and study her frames because of the threat she brings in knocking me out of tournament if I were to go far or up against Calibur or any other alpha for that matter. I have yet to see a Brad or Bass consistently place top 8 in tournament so therefore I'm not going to practice to study those characters as much because the results do not show that they are a threat to be recognized despite them being great characters. Brad being top 3 in crouch cancel and reverse crouch cancel speed and having a wide variety of mix-up and good input delay due to his stance not to mention guaranteed combos off a reverse grab and a grab that gets an opponent to a wall for a possible critical burst set up or guaranteed combo and a reverse low punch reset for a guaranteed set up after a critical burst, easy timing power launchers that do great damage and a solid combo game with much choice for a player to go for combo damage or combo advantage. Bass an intense pressure character who has easy timing unholdables, multiple guard break mix ups, a 4 frame neutral grab, a guaranteed set up off his grab turn around, frame perfect half circle grab set-ups, a forward grab that can put an opponent in to a wall for no wake up kicks, easy interruptions off mid wake up kicks and low wake up kicks, low punches that instantaneously put him in a crouching state up to avoid any highs in a string, great range, very fast side to side movement for free stepping, superb tech chasing, advanced mid counters with moves that send an opponent to the ground for an easy possibility of making a high damage counter read off a wake up kick and then being put in a situation to best utilize his range and maintain indirect pressure, great wall pressure and damage a moveset that gives a player a choice to either keep up close or attempt wall pressure, a heavy weight that reduces overall damage my opponent can do, easy power launchers, and lots of tracking moves.
If the emphasis of how a certain culture plays (or sees how plays should occur) influences a tier list, how objective can it really be?Japanese players place more emphasis on their tiers via whiff punishment where American tiers tend to be more based around how well you can stay in when you get in. That's why NA sees Hayate as mid and Japanese see him as top. They prefer the footsie game and NA prefers "no-fucks-given-I'm-coming-for-you"
It's just you and @Force_of_Naturei think i am the only one who thinks that ayane is not top-tier
I know it may be a little bit early to discuss but where do you guys think Mai would end up in the tier list? From what I've observed, she is a very strong character. She has insane speed with a 9i jab and 11i 6P with delayable follow-ups. She has a lot of good lows with great range and just great range in general. She is relatively safe compared to a lot of speedy characters, such as Kasumi, Christie and Phase and has mostly semi-safe move (-6 / -7) which can only be taken care of with neutral throws. Her pushback is amazing with 236K and all variants. This lets her set up her wall combos with which deal an absurd amount of damage. Mai also has plenty of crushes and one of her crushes - 8H+K - even gives her +2 Frame advantage on block. Her stun game is really good, she has a lot of non-staggerable moves and her launchers can give decent damage even at a low stun threshold. Her throws are good, nothing special about them. She seems to lack in the area of tracking - which is maybe why she is relatively safe for her speed - and holds.
I think Mai has so much potential, she could end up being A+ or S tier.
I knew Honoka had some stubby limbs but wow. Try doing 46P against Mila. It'll whiff half the time, at point blank range. At first I thought maybe it's Mila's hitbox but Tina's 46P connects just fine against her. Nice balance