I thought that was common Day 1 knowledge.Momiji's Tenku High Kick is a Critical Burst ? and nobody told me.
I thought that was common Day 1 knowledge.
I believe the charged version does track. I've been caught with it a few times, but I'm gonna need to check again. I just picked up Momiji myself, and I'm having a lot of fun.So we all know that Tenku Stance is weak to Side Stepping right........ so what happens if you charge Tenku :[p+k]: (doesn't necessarily need to be active) against Free Steppers and Side Steppers ?
Will it track until its released ?
I believe the charged version does track. I've been caught with it a few times, but I'm gonna need to check again. I just picked up Momiji myself, and I'm having a lot of fun.
The input window is a lot tighter, yeah. You have to hit P as soon as the 236P connects. Not before, not after. That's how I usually get it consistently.
I like using when I've got my opponent stunned. It works against both slow escapers and non-slow escapers and can be surprisingly hard to react to for the opponent if he/she doesn't see the throw coming.So I noticed something odd about Tenku .
I love this move and I go for it atleast once every round. But I don't always set it up.... sometines I go for it Raw ( Tenku )... all the way from Down Town. And I noticed that even though Its possible to fly clean over all types of Strikes.... the throw simply just won't connect at all. This is something I find very weird because Alpha can crush Strikes with her Burst in the middle of the opponents string.... so long as her Hurtbox doesn't get hit.
I've seen a similar thing with Helena's Bokuho .
So.... any advice ? I like this throw and really want it to work for me.