I almost missed this post. My bad. I did check this one, but unfortunately it only has two states, mask on or mask off. I think TN only made options to be in a binary state of all optional items on or all optional items off. If we had a situation of 3 states: Default, and 1) (A: on, B: off) and 2) (A: off, B: on) we could make multiple option sets, but costumes only seem to have 1 optional item at most all items meeting that criteria toggle at the same time.
Ah, I did look at the costume, that will take some work to make it optional. Hiding it permanently would be easier. Optional items require their own 'group' That costume only has 2 relevant groups. 1 for the costume 2 for the metal skeleton things. Hiding either group would result in removing key costume pieces, so hiding the mask piece only is the only simple workaround.
The Nyotengu hair thing was only occurring with the Hot Summer costume I was testing, so I don't know if something was cached with the DLC or what.
I know some costumes have their own hair object, but for those that don't the static 'item falls off' property would have to be in the costume somewhere. Eh well, I'll table that concept for a later time since there's already a lot to look into the possible restructuring for customp's and stuff.
I think I knew that lnk_reshuffle & archivarius can find that stuff, I just wasn't sure if it was easy to identify which one were the effect files and if any of the texture editors were able to be change those files as easily.
tested it out with that costume, don't seem to be having any issue
the effect files are a tmc and tmcl. they contain dds textures you can edit in photoshop
bbb good work! Latex nyotengu suit with boots rocks! it's that possible to make this suit for tina?
thanks
I'm guessing kasumilove explained what to do to get it working for tina ?
Hello folks,
New to posting, but have been following the forum closely--really appreciate all of the great mods; eager to learn how to create my own.
Was wondering if anyone had the file for Gen-Fu's hair--looking to see if it would work on Rig...think it would create a cool look. (Would look even better colored to match his brown hair, but I figure I'll learn that aspect later.
Keep up the great work everybody!
you just have to use lnk_reshuffle to extract gen fu's hair and inject it into hayabusa's face, or baymans helmet (2 unused slots) then use this guide to assign it to rig
http://w11.zetaboards.com/SFxT_Mods/topic/11149726/1/